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  <id>tag:blog.tmcnet.com,2013:/blog/tom-keating//4/tag:blog.tmcnet.com,2008:/blog/tom-keating//4.37399-</id>
  <updated>2013-02-22T21:04:50Z</updated>
  <title>Comments for What&apos;s Wrong with Second-Hand Video Game Sales?</title>
  <subtitle>VoIP &amp; Gadgets blog - Latest news in VoIP &amp; gadgets, wireless, mobile phones, reviews, &amp; opinions</subtitle>
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    <id>tag:blog.tmcnet.com,2008:/blog/tom-keating//4.37399</id>
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    <link rel="service.edit" type="application/atom+xml" href="http://blog.tmcnet.com/mt/mt-atom.cgi/weblog/blog_id=4/entry_id=37399" title="What's Wrong with Second-Hand Video Game Sales?" />
    <published>2008-08-28T19:53:09Z</published>
    <updated>2008-08-28T20:01:58Z</updated>
    <title>What&apos;s Wrong with Second-Hand Video Game Sales?</title>
    <summary> Publishing giant Electronic Arts has said that it&apos;s currently trying multiple new business models to help battle the critical problem of second-hand videogame sales. (No problem for me!) While retailers reap the benefits of selling the same product multiple...</summary>
    <author>
      <name>Randy Savicky</name>
      <uri>http://www.strategypluscommunications.com</uri>
    </author>
    
    <category term="Video Games &amp; Gaming" />
    
    <content type="html" xml:lang="en" xml:base="http://blog.tmcnet.com/blog/tom-keating/">
      <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="" width="220" height="295" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" src="http://blog.tmcnet.com/blog/tom-keating/images/asteroids-game.jpg" /></span> Publishing giant <b>Electronic Arts</b> has said that it's currently trying multiple new business models to help battle the <b>critical problem of second-hand videogame sales</b>.<br /> <br /> (No problem for me!)<br /> <br /> While retailers reap the benefits of selling the same product multiple times, publishers and developers don't see any income once a title hits the second-hand market. <br /><br />But realizing it's powerless to stop retail from selling second-hand goods, EA is <b>looking to combat the problem</b> by capturing the consumer with online content and services.<br /> <br /> "I'd actually make the point that for us second-hand sales is a very critical situation, because people are selling multiple times intellectual property," said <b>Jens Uwe Intat</b>, senior VP and general manager for European publishing at EA, speaking exclusively to <b><a href="http://www.gamesindustry.biz/articles/ea-second-hand-sales-are-a-critical-situation">GamesIndustry.biz</a></b>.&#160;<br /> <br /> Today, it seems like you can buy just about anything two or three times ... and what are auction sites like <b>eBay</b> supposed to do?<br /><br />Course if all games where like <b>Asteroid</b> (above), would we have this problem?]]>
      
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  <entry>
    <id>tag:blog.tmcnet.com,2008:/blog/tom-keating//4.37399-comment:44594</id>
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    <title>Comment from warcraft gold on 2009-05-18</title>
    <author>
        <name>warcraft gold</name>
        <uri>http://WowGoldPig.com</uri>
    </author>
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        <![CDATA[<p>I don't find anything wrong with purchasing or selling second-hand games. Well, if I'm a game collector I wouldn't mind to purchase one. At least in my lifetime, I can say that "Oh, I've tried that game". Now, I'm addicted to WoW and I'm still open to the idea of playing other games aside from Warcraft.</p>]]>
    </content>
    <published>2009-05-18T08:12:12Z</published>
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