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  <id>tag:blog.tmcnet.com,2013:/blog/tom-keating//4/tag:blog.tmcnet.com,2008:/blog/tom-keating//4.38423-</id>
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  <title>Comments for Broadband-enabled Game Consoles: Bye-Bye Pay TV?</title>
  <subtitle>VoIP &amp; Gadgets blog - Latest news in VoIP &amp; gadgets, wireless, mobile phones, reviews, &amp; opinions</subtitle>
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    <id>tag:blog.tmcnet.com,2008:/blog/tom-keating//4.38423</id>
    <link rel="alternate" type="text/html" href="http://blog.tmcnet.com/blog/tom-keating/video-hardware-software/broadband-enabled-game-consoles-the-next-pay-tv-land.asp" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.tmcnet.com/mt/mt-atom.cgi/weblog/blog_id=4/entry_id=38423" title="Broadband-enabled Game Consoles: Bye-Bye Pay TV?" />
    <published>2008-11-21T20:52:42Z</published>
    <updated>2008-11-21T21:02:21Z</updated>
    <title>Broadband-enabled Game Consoles: Bye-Bye Pay TV?</title>
    <summary>A report from research consultancy TDG predicts that portals like Microsoft&apos;s Xbox Live&#160;and Sony&apos;s PlayStation Network will soon become formidable competitors to incumbent Pay TV services. Leveraging broadband-enabled game consoles as the next-generation video platforms -- and bypassing cable and...</summary>
    <author>
      <name>Randy Savicky</name>
      <uri>http://www.strategypluscommunications.com</uri>
    </author>
    
    <category term="Video Games &amp; Gaming" />
    
    <category term="Video Hardware &amp; Software" />
    
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      <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="" width="184" height="159" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" src="http://blog.tmcnet.com/blog/tom-keating/images/xbox-live-diamond-card.png" /></span>A report from research consultancy<b> TDG </b>predicts that portals like <b>Microsoft's Xbox Live</b>&#160;and <b>Sony's PlayStation Network </b>will soon become <b>formidable competitors</b> to incumbent<b> Pay TV</b> services. <br /><br />Leveraging broadband-enabled game consoles as the next-generation video platforms -- and bypassing cable and satellite TV operators, these companies will offer a<b> compelling alternative to traditional TV</b> programming by providing a more immersive, interactive video experience.<br /><br />The launch of Microsoft's <b>Experience</b> and the Xbox Live <b>Netflix streaming video service</b> is a perfect example of how potent these services will soon become. There is little doubt these services are finally ready for prime time.<br /><br />Even before the launch of Experience, Microsoft's Xbox Live had amassed some <b>15,000 movies</b> (<b>1,000 of which are HD</b>) and some <b>13,000 TV shows</b> for <b>download-to-own</b>. The Netflix partnership <b>adds 12,000 movies and TV programs</b> to the mix, all for free streaming to Netflix subscribers. <br /><br />Sony's PlayStation Network has collected close to <b>1,000 movies and hundreds of TV programs</b> for download-to-own. It has also announced plans to expand dramatically its video library in the next few months in order to compete with Xbox Live.&#160;<br /><br />Many thanks to <b><a href="http://www.advanced-television.com/2008/nov24_nov28.htm#m4">Advanced-Television</a></b>.]]>
      
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