An increasing number of industry players will help push 3D virtual worlds into a sustainable industry, reaching 33 million registered users by 2013, according to Virtual Worlds: the Internet of Avatars.This new report from Parks Associates details the evolution of the virtual world value chain, which has added a variety of different companies and providers in its relatively short period of existence.
3D virtual world platform companies, world operators and full-service agencies form the core of the virtual world ecosystem, providing services to consumers, media companies, advertisers and enterprises.
However, content and application developers and service providers are becoming increasingly important.
Parks Associates will distribute a free whitepaper titled "Virtual Worlds and Social Media" at the Virtual Worlds London conference, October 20-21.
So, will Second Life have a second life?



Technorati
Del.icio.us
Slashdot
Digg
twitter
Look forward to seeing your whitepaper at the show next week here in London. I think there is a big content and platforms will become much more like the web where they are separate. Second Life is now struggling to maintain its position as some many content creators have left or are unhappy with service. Ultimately what good is a virtual world without something to do inside it?