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  <id>tag:blog.tmcnet.com,2014:/blog/tom-keating//4/tag:blog.tmcnet.com,2007:/blog/tom-keating//4.32453-</id>
  <updated>2014-03-28T20:29:06Z</updated>
  <title>Comments for VoIP in Second Life - Coming Soon!</title>
  <subtitle>VoIP &amp; Gadgets blog - Latest news in VoIP &amp; gadgets, wireless, mobile phones, reviews, &amp; opinions</subtitle>
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    <id>tag:blog.tmcnet.com,2007:/blog/tom-keating//4.32453</id>
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    <link rel="service.edit" type="application/atom+xml" href="http://blog.tmcnet.com/mt/mt-atom.cgi/weblog/blog_id=4/entry_id=32453" title="VoIP in Second Life - Coming Soon!" />
    <published>2007-04-25T17:23:05Z</published>
    <updated>2008-04-10T21:35:12Z</updated>
    <title>VoIP in Second Life - Coming Soon!</title>
    <summary><![CDATA[Back in October I discussed VoIP in Second Life and joked about the need for e911 emergency services within this virtual world. Well, according to CNet, in the next several months, &quot;Second Life avatars may find their long-awaited voice, said...]]></summary>
    <author>
      <name>Tom Keating</name>
      <uri>http://blog.tmcnet.com/blog/tom-keating/</uri>
    </author>
    
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      <![CDATA[<img alt="Second Life" hspace="5" align="left" vspace="5" src="http://blog.tmcnet.com/beyond-voip/second_life_logo.jpg" />Back in October <a href="http://blog.tmcnet.com/blog/tom-keating/voip/voip-in-second-life.asp">I discussed VoIP in Second Life</a> and joked about the need for e911 emergency services within this virtual world. <font face="Arial">Well, <a href="http://news.com.com/2100-1043_3-6178864.html">according to CNet</a>, in the next several months, &quot;Second Life avatars may find their long-awaited voice, said Philip Rosedale, CEO of Linden Lab, publisher of the virtual world.&quot; Voice has been in &quot;beta&quot; within Second Life for awhile, so I assume this means the &quot;official launch&quot;.<br />
<br />
In the CNet article,&nbsp;Rosedale states something interesting:&nbsp;&quot;There are a lot of problems with telephony when doing conference calls. You can't tell who's talking if there's more than one person. But in the virtual world, voice solves it,&quot; said Rosedale, noting that avatars with three-dimensional voice integration will likely accelerate using Second Life for holding virtual conference meetings. <br />
<br />
The 3D voice inside Second Life is interesting. When a person to your left within Second Life&nbsp;speaks something, your speaker's/headphone's Left channel will output the sound. Ditto for someone speaking to your right within this virtual world. If a person is directly ahead of you, both the left and right channel will output the volume equally.&nbsp;Second Life&nbsp;utilizes technology from <a href="http://www.diamondware.com/">Diamondware</a>, which isn't &quot;new&quot; news - it was covered by TMC's writers <a href="http://blog.tmcnet.com/blog/rich-tehrani/technology/reuters-in-second-life.html">here</a>&nbsp;and <a href="http://blog.tmcnet.com/beyond-voip/voice-commerce/second-life-trials-voice-chat.asp">here</a>.<br />
<br />
The brains behind the technology is <font face="Arial">Keith Weiner, the founder of <a href="http://www.diamondware.com/">DiamondWare</a>. I've met with Keith a few times over the years at TMC's <a href="http://www.tmcnet.com/voip/conference/">Internet Telephony Conference &amp; Expo</a> and&nbsp;it was quite obvious that&nbsp; he is an extreme audiophile and expert in audio acoustics. Second Life was smart to use his technology.<br />
<br />
I would like to see Second Life integrate lip-synching technology to go along with the voice over IP. I mean who wants to look at an avatar that is speaking but the lips don't move? Probably&nbsp;the coolest lip-synching avatar technology I've used is from <a href="http://www.gizmoz.com/">Gizmoz</a>. You can pick avatars such as Sanjaya, Saddam, Osama, Hilary Clinton, etc. and add your voice to it and it will be lip-synched. Of course, their technology is post-processing - not real-time processing of your voice, which is needed in Second Life. Still, it can't be hard to come up with some simple lip movements as you speak within Second Life.<br />
<br />
<strong>Update: (April 30th)</strong> Gizmoz DOES indeed support real-time lip synching. I tested Gizmoz with a co-worker back in January and I was never able to get the real-time lip synching to work. A few months passed and I must have forgotten that Gizmoz told me that it <strong>does support</strong> real-time lip synching. I'll have to find some free time to try it again.<br />
<br />
If curious, here are a few examples of Gizmoz in action:<br />
<a href="http://www.youtube.com/profile?user=SaintJaya">http://www.youtube.com/profile?user=SaintJaya</a><br />
<br />
<a href="http://www.gizmoz.com/video/477878_Paris_Hilton_sanjaya">http://www.gizmoz.com/video/477878_Paris_Hilton_sanjaya</a></font></font>]]>
      
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  <entry>
    <id>tag:blog.tmcnet.com,2007:/blog/tom-keating//4.32453-comment:28753</id>
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    <title>Comment from William on 2007-08-28</title>
    <author>
        <name>William</name>
        <uri>http://symbiancorner.blogspot.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://symbiancorner.blogspot.com">
        <![CDATA[<p>What about online voice translators in Second Life? How people will understand each other without translation??</p>]]>
    </content>
    <published>2007-08-28T09:51:52Z</published>
  </entry>

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