There hasn't been much in the way of news lately vis-a-vis The War Z--in fact, as far as I can tell, we haven't talked about this one since August--but its recent launch, or rather its sort-of launch, is making many take notice but for the wrong reasons.
Here's the salient: recently, The War Z actually went live on Steam, Valve's game buying platform that has plenty of good press to its credit. But the key point is that it didn't stay there long as it rapidly became apparent that this game was not all it was cracked up to be, and not in a metaphorical fashion, either, but rather in a "what was promised isn't here" way.
It took just 48 hours for The War Z to go from launch to forcible eviction by Valve itself, a rare move in its own right. First on the list of problems, a lack of notice that the game was an alpha build, though Hammerpoint Interactive, the company behind the game, had said as much elsewhere. That alone might be problematic for some, but it got worse; the Steam page said there were private servers available for up to 100 players simultaneously, and in both cases, this was reportedly untrue.