HTML5 Not Likely To Change Much Now In Gaming, But Just Wait.

Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

HTML5 Not Likely To Change Much Now In Gaming, But Just Wait.

It's not hard to see possibilities just dripping off of HTML5, especially as it regards to video games. But though this is a huge game-changer--and not just for video games--it's going to take some time before this is truly ready for prime time.

While there are some looking askance at that idea right now--and why not? Isn't HTML5 already making some major inroads vis-a-vis gaming?--the truth of the matter is that HTML5 has a long way to go in terms of operations before it will be the dream platform that everyone's been waiting for.

Sure, there have been some pretty substantial successes already. AOL did a lot with HTML5 getting Games.com back up and running. Some Atari games have made their way to browsers by way of HTML5.  The Lost Decade Games company even makes a line of HTML5 games that work on the Xbox 360 for those working with Internet Explorer. But one of the clearest measures comes from Keepskor, a company that allows gamers to make their own games with an online toolkit and no programming experience at all. By their measures, it's going to be a long time to come before HTML5 is truly ready for prime time.

In fact, Keepskor, via its own Tristan Louis who delivered some remarks at the TabletBiz conference and expo, explained the disastrous wasted year that Keepskor spent trying to develop in HTML5, and explaining further how there are a distressing number of shortcomings involved with HTML5 and gaming, among other things. Louis described issues in caching, accessing core memory, and several others that keep HTML5 from being all it can be. Granted, this is likely only a temporary situation--especially given that the World Wide Web Consortium is already looking into expansions that will address at least some of these issues--but for the time being, it's just not going to do the job fully.

And that's all right. After all, Rome was not built in a day, and so too the most impressive in programming languages won't be at its fullest overnight. There's still quite a bit to be done, but the plain and simple truth is that this has a lot of potential, and once all the bugs have been worked out, will do some truly amazing things for gamers everywhere.
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