I've been playing "Bioshock" for the last few days now since I picked it up as part of that big sale Microsoft
was running on Xbox Live Arcade. But what was worse was, by the time I was neck deep in Little Wonders trying to figure out how to smell like a Big Daddy, an article emerged on Gamasutra that rang a chord for me: what do we do about old Games?
It's a strange topic to think of, especially when you're blasting Splicers with a tricked-out 12 gauge that's got a steampunk motif, but it's no less valid a question for the outlandish conditions which spawned it. The article in question out at Gamasutra had something of a strange spawning point of its own, namely, the death of Kenji Eno
, creator of games like D, its Dreamcast-only sequel D2, and Enemy Zero. But it came down to the same question: what do we do, as a gaming society, about our old games?
This is an extremely sticky issue. The issues of copyright and trademark get involved, the issues of rights and ownership...all those things that can make a well-meaning project turn into a disaster area for anyone who's not willing to play ball--metaphorically speaking--and take apart a beautiful idea.
Anyone who's been gaming over at least two systems--even PC games--is familiar with the idea of "abandonware", games that are largely lost to time.