Summer Camp Turns Into Official Friday the 13th Game

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Steve Anderson
The Video Store Guy
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Summer Camp Turns Into Official Friday the 13th Game

For many, the thought of a horror movie turns to one of the big three franchise runs that started up in the late 1970s and ran clear through to the late 1990s and beyond: Nightmare on Elm Street, Halloween, and Friday the 13th. Now, Friday the 13th is making the jump back to video games, taking over "Slasher Vol. 1: Summer Camp" and turning it into "Friday the 13th: The Game."

Of course, that's a bit of a misnomer. There already was a Friday the 13th, the game, released way back in the days of the eight-bit Nintendo Entertainment System. By most reports, it was a tragedy; I played it myself as a youngster and it had the controls of a brick coupled with gameplay that might best be described as an extended variant of the shell game mixed with "Contra," coupled with a terrible ending.

This version, however, is set to bring with it all the most impressive developments that this generation's consoles and PCs can bring to bear, and that's a lot of firepower. That alone is quite the development, but looking at the roster of folks involved in its development, it's clear that this "Friday the 13th" game could be a real winner. Not only are Tom Savini and Harry Manfredini involved--who were both involved in the original films; Savini handled makeup for the first and fourth installments, while Manfredini scored most of the films--but Kane Hodder is also expected to step back behind the mask, a development that hasn't been accomplished since the last actual "Friday the 13th" film installment "Jason X."

However, the big jump came in when Sean Cunningham, the original creator of "Friday the 13th" got wind of the project and, after hearing about the game, stepped in and said the earth-shaking line: "If you can use this license, if this can make what you're building stronger, you've both earned my respect and this license." That turned "Slasher Vol. 1: Summer Camp" into an official "Friday the 13th" game, and turned the whole project up into a whole new realm.

For those old enough to remember the original movies and the original game, or those young enough to give either a shot, this represents something rather big. This is a series that has a certain elemental appeal, so attaching the "Friday the 13th" license to it represents either a colossal cash grab or an opportunity to be something truly great: one of a very, very few good movie / game tie-in editions. That's a big feat, and from the looks of the early trailers and such, it's entirely possible.

Now, here's where you come in. There's a Kickstarter in progress, and the good news is the first day alone saw over $100,000 pledged out of a goal of $700,000. That's quite a jump, and hopefully it can carry on throughout its 31-day run. It's already cleared the half-million mark, and there's two and a half weeks to go. The exciting part is we'll find out how this ends up just a couple days after "Fallout 4" releases, so November is shaping up to be an exciting month for gaming.

How well will this do when it finally hits, that's anyone's guess. With an expected delivery date of October 2016, and a whole lot of hope riding on this, this could be one of the biggest titles around, and one that will make for a lot of excitement when it finally does emerge.


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