Back to the World War II Trenches With Battalion 1944

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Steve Anderson
The Video Store Guy
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Back to the World War II Trenches With Battalion 1944

For a while there, it was hard to turn around without stumbling onto another round of the Greatest Generation tackling Nazism in the forests of Europe or the beaches of the South Pacific. Then, the trend died away for a bit, and now we're getting another burst of it with the appearance of Battalion 1944.

Developed by comparative unknown Bulkhead Interactive--a British developer--the game is set to focus on skill above all else. The developer hopes to be on par with both the Call of Duty and the Medal of Honor series, which is a bit of a tall order, but not out of line for those willing to invest the care and skill involved in such a development.

The game will arrive on PC, Xbox One and PlayStation 4, so most of the big systems will have it in play. The game's executive producer, Joe Brammer, specifically noted the game would be lacking in abilities with too much power, as well as unlocks that were unbalancing the game. Fun and skill would be top priority, Brammer noted, which would doubtless be welcome for many players. However, some exciting customization options were on hand, like gun engraving or clan insignia. Realism also seems to have an edge here, as locations like Carentan and Bastogne--familiar to those who saw Band of Brothers--play a part.

Season play will also be around, with cosmetic rewards aplenty on hand for the avatars of those who do well. The game is currently on Kickstarter, and has raised about a third of its target so far.

It's not a bad idea to get back into the World War II waters, and hopefully Bulkhead can produce a worthwhile title. There doesn't seem to be much information about the game's campaign, so it looks like it may be another title that's eschewed the single player mode. That would be a shame, really, but there's some appeal to a big multiplayer title. It could be interesting, and while I'd prefer to see a little more story, multiplayer does quite well. I've seen worse ideas, and this one might just turn out.


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