Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Telnyx Dave Casem Interview - Democratizing the PSTN, Be Your Own Carrier

Telnyx is a key sponsor for OpenSIPs Summit May 2-5 in Amsterdam. I remember what a great job Telnyx did in its...

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Can a Class 4 Softswitch run in the Cloud?

Can a Class 4 softswitch really run in the cloud?  This was a question I got at Mobile World Congress from a...

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Where's the Margin? (Part 1)

As much as I grumble often about the VoIP/UC providers and their lack of differentiation, SD-WAN is going to be just...

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First Hackproof Wi-Fi, then Grab Some IP Communications

While most of TMCnet blog readers want to monetize IP communications, most of the world just wants to be able to use...

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Software Media Servers Help CPaaS Offerings Such as GENBAND Kandy

Cloud communications are giving customers deployment options they never had before. Big data centers running ‘you name it’ communications functions and software...

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New Flowroute Customer Onboarding Platform Lubricates CSP Porting

Smoothly and effectively onboarding new enterprises is one of the most significant operational challenges for cloud communications providers. Flowroute is aiming squarely...

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CounterPath Bria-X Delivers Cost-Effective UCaaS Solution

In the 1990s Novell had a lock on servers in the enterprise. There was no Linux but SCO UNIX and IBM's AIX...

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Fallout 4's First DLC Trailer, Automatron, Emerges

March 15, 2016

A big day recently as not only did we get a look at the first new content for Fallout 4 for some time thanks to the release of the first downloadable content (DLC) trailer, Automatron. It also brought out a release date of March 22, so we'll have a chance to play this sooner than expected.

This trailer brought some rather exciting concepts forward; while it's well-known that part of Automatron ensures we'll be able to play some good old-fashioned robot construction games, it also looks like we'll have a good solid storyline in play as our old friend the Mechanist returns.

After watching the trailer, all I could think was that this was the old spirit of Fallout come back, a game with a definitive ending, but one that could carry on even afterward, just like the older games. When I took down Ashur in The Pitt or the Think Tank in Old World Blues, I got not only a satisfying ending, but I could carry on after that. That was one of the biggest problems of Fallout 4; the lack of that definitive ending point.



Dead Island 2 Not Dead Yet Thanks to Sumo Digital

March 14, 2016

Dead Island 2, still set to be released later this year, seemed like a completely dead project, optimistically kept alive by a lack of updated information. A new report, however, suggests that Dead Island 2 may not be as dead as its name implies.

The new word is that Deep Silver, owner of the Dead Island franchise, has found a new developer in Sumo Digital, taking over for Yager, which filed for insolvency back in 2015.

Deep Silver's parent company, Koch Media, noted that Sumo showed "...so much understanding of the brand," and "creative ideas" sufficient to help drive the brand forward.

Good news, of course, but is this going to be enough to get a game in play by the end of 2016, as projected in several previous reports? Maybe.





Fable Legends Halts Development, Closures Considered

March 9, 2016

While Fable Legends wasn't exactly well-regarded by the gaming community as a whole--its substantial deviation from the norm didn't sit well with some--some were looking forward to seeing how well it all worked out. Sadly, they'll never find out--nor will any of us--as Microsoft has not only canceled Fable Legends, but also Project Knoxville.

The cancellations aren't good news by themselves--Fable Legends was said to be only a couple months off from release--but it gets worse. There's also discussion afoot about shutting down Lionhead Studios. Meanwhile, Press Play Studios is likewise shut, taking Project Knoxville with it.

Microsoft, for its part, attempted to be upbeat, thanking the newly fired for their service and noting attempts to transfer the employees elsewhere, or at least get them jobs in other companies.

Cancelled games and closed studios are, sadly, nothing new.





The Rumors of a New Alan Wake Game are Greatly Exaggerated

March 8, 2016

The notion of a new Alan Wake game likely left fans of third-person action horror gaming--like myself--very happy indeed. That notion, sadly, was quite dashed as recent reports from Remedy revealed that what many thought was a new Alan Wake game was something completely different.

The hopes began to build with the revelation of "Alan Wake's Return," a trademark spotted just last month. That made many think a new Alan Wake game was in the making--why register a trademark for something that won't be used?--but that wasn't the case at all, as publisher Remedy revealed.

What "Alan Wake's Return" actually represented, reports noted, was an in-game live-action video series featuring Sam Lake. Sam Lake was Remedy's creative director, and so it was really just a matter of getting creative ducks in a row.

Though admittedly, Lake didn't kill the hope of new Alan Wake altogether, noting that the company was "exploring possibilities" and "concepting different things," which is approximately weaselspeak for "we have pretty much nothing and that's likely to continue for the foreseeable future."

This is, of course, a shame.







The Division Gets One Major Leak Thanks to its File Structure

March 7, 2016

While there are still plenty of questions to answer when it comes to The Division--it's coming out tomorrow, in fact--a closer look at the game's files shows just where this game is going. It's going into some very big places, and those who get in on the action should have a lot to look forward to.

A Redditor who took a fine-toothed comb to the game's files over a 21-hour period revealed that there was a lot going on under the surface, noting that the game itself would start with at least 26 missions immediately. That's no small quantity of missions, but that was just the start. Also contained in the data mining's results was information about missions set in Brooklyn, a development that some will be more than happy to see come to pass.

Better yet, there will be some other material that might show up in the game, including vehicles like waterplanes and a helicopter that may come with a machine gun, along with a slate of 139 weapons, not counting modifications therein.



Another Delay for Uncharted 4?

March 2, 2016

Game delays are rough on just about every gamer. The anticipation to play that special new title builds, approaching its inevitable conclusion...and then suddenly the whole process has to start over again for any of a hundred different reasons. It may be what Todd Howard had in mind a few months back, but this time, it's hitting a game Sony fans have been dying for a crack at.

This time, it's Uncharted 4: A Thief's End, and that's got to hit hard as the game has already been delayed twice. From March 2016, to April 2016, the game is now expected for launch on May 10.

Activision's Unexpected E3 Plans

March 1, 2016

Here's a strange mix of circumstances for you; reports have emerged about Activision's plans for E3, and it's a mix of good and bad news. The good news is that Call of Duty will be making a comeback at the big show. But the bad news may be an even bigger, albeit nastier, surprise.

Activision noted that it would be "showcasing gameplay from Infinity Ward's ambitious new game." There would be details about the next Call of Duty game, and the company would be working with Sony to show off the game itself. All fairly straightforward, but then the strange part hit.

The Solus Project: Why Controls Are Important

February 29, 2016

I was looking forward to trying out The Solus Project, and with good reason. Another open world survival game, one that had already been described as similar to Ark: Survival Evolved--a game I'm still enjoying like no tomorrow--posed an exciting notion for me. Yet when I tried it, I found a surprisingly disappointing title awaiting, and the problem came down to one key thing: controls.

The premise was exciting enough; your player falls out of the sky, riding down a vessel in search of a potential new home planet for Earth's displaced masses. Shot down by an unexpected burst of energy, you crawl out of the wreckage and begin to explore the planet, looking for a means to transmit to the rest of humanity's ships and get retrieval, while also addressing the issues taking place on the planet.

The Division Beta Packed in the Crowds

February 24, 2016

Exciting news came from Ubisoft recently about the beta session for The Division; while the game itself is about another two weeks off release, the beta was extremely well-traveled, and there's a very good chance that this will be a million-seller to say the least.

The good news about the beta for The Division was the sheer crowd involved; if even five out of six players can't stand what they played and mean to stay out altogether, that's still a million copies that will get sold. Yes, The Division's beta round saw better than six million players step in to play as agents in the Dark Zone of Manhattan, roaming the largely-intact wasteland.

Ubisoft claimed, reports noted, that this was the largest beta for a franchise the Xbox One and PlayStation 4 had ever seen, which actually wasn't any too difficult given that there haven't been all that many colossal betas out there.

Other interesting facts: as it turns out, right around half of the beta players turned rogue in their time in the Dark Zone, which is an exciting notion; you'll have just about as many rogues as you will actual agents, which means plenty of bounties to hunt, so to speak, as there are bounties to make.

This is good news for The Division players as well; a large quantity of games sold likely means DLC to follow, which in turn means more reason to enjoy the game the farther on we go. Good signs all around, and the makings of some very exciting signs to come.

It'll still be a while before we see how this all turns out, but there's likely plenty of players eager to get in on the action.









Just Cause 3 DLC Revealed, and It Starts With a Jet Pack

February 23, 2016

I had a lot of fun with Just Cause 3, swooping around the island, using a combination of grapple line and parachute to sail around the island. Taking in picturesque villas and only occasionally getting shot at as I did so was quite exciting. The new DLC for Just Cause 3, meanwhile, should make this even better by ramping up the wing suit to almost irresponsible new heights.

The new DLC includes a new threat known as the Sky Fortress, which is backed up by an array of flight-capable drones. Naturally, you won't have to take on said threat in your current condition.

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