Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

Full Story »

Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

Full Story »

Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

Full Story »

IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

Full Story »

Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

Full Story »

How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

Full Story »

Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

Full Story »

The Rumors of a New Alan Wake Game are Greatly Exaggerated

March 8, 2016

The notion of a new Alan Wake game likely left fans of third-person action horror gaming--like myself--very happy indeed. That notion, sadly, was quite dashed as recent reports from Remedy revealed that what many thought was a new Alan Wake game was something completely different.

The hopes began to build with the revelation of "Alan Wake's Return," a trademark spotted just last month. That made many think a new Alan Wake game was in the making--why register a trademark for something that won't be used?--but that wasn't the case at all, as publisher Remedy revealed.

What "Alan Wake's Return" actually represented, reports noted, was an in-game live-action video series featuring Sam Lake. Sam Lake was Remedy's creative director, and so it was really just a matter of getting creative ducks in a row.

Though admittedly, Lake didn't kill the hope of new Alan Wake altogether, noting that the company was "exploring possibilities" and "concepting different things," which is approximately weaselspeak for "we have pretty much nothing and that's likely to continue for the foreseeable future."

This is, of course, a shame.







The Division Gets One Major Leak Thanks to its File Structure

March 7, 2016

While there are still plenty of questions to answer when it comes to The Division--it's coming out tomorrow, in fact--a closer look at the game's files shows just where this game is going. It's going into some very big places, and those who get in on the action should have a lot to look forward to.

A Redditor who took a fine-toothed comb to the game's files over a 21-hour period revealed that there was a lot going on under the surface, noting that the game itself would start with at least 26 missions immediately. That's no small quantity of missions, but that was just the start. Also contained in the data mining's results was information about missions set in Brooklyn, a development that some will be more than happy to see come to pass.

Better yet, there will be some other material that might show up in the game, including vehicles like waterplanes and a helicopter that may come with a machine gun, along with a slate of 139 weapons, not counting modifications therein.



Another Delay for Uncharted 4?

March 2, 2016

Game delays are rough on just about every gamer. The anticipation to play that special new title builds, approaching its inevitable conclusion...and then suddenly the whole process has to start over again for any of a hundred different reasons. It may be what Todd Howard had in mind a few months back, but this time, it's hitting a game Sony fans have been dying for a crack at.

This time, it's Uncharted 4: A Thief's End, and that's got to hit hard as the game has already been delayed twice. From March 2016, to April 2016, the game is now expected for launch on May 10.

Activision's Unexpected E3 Plans

March 1, 2016

Here's a strange mix of circumstances for you; reports have emerged about Activision's plans for E3, and it's a mix of good and bad news. The good news is that Call of Duty will be making a comeback at the big show. But the bad news may be an even bigger, albeit nastier, surprise.

Activision noted that it would be "showcasing gameplay from Infinity Ward's ambitious new game." There would be details about the next Call of Duty game, and the company would be working with Sony to show off the game itself. All fairly straightforward, but then the strange part hit.

The Solus Project: Why Controls Are Important

February 29, 2016

I was looking forward to trying out The Solus Project, and with good reason. Another open world survival game, one that had already been described as similar to Ark: Survival Evolved--a game I'm still enjoying like no tomorrow--posed an exciting notion for me. Yet when I tried it, I found a surprisingly disappointing title awaiting, and the problem came down to one key thing: controls.

The premise was exciting enough; your player falls out of the sky, riding down a vessel in search of a potential new home planet for Earth's displaced masses. Shot down by an unexpected burst of energy, you crawl out of the wreckage and begin to explore the planet, looking for a means to transmit to the rest of humanity's ships and get retrieval, while also addressing the issues taking place on the planet.

The Division Beta Packed in the Crowds

February 24, 2016

Exciting news came from Ubisoft recently about the beta session for The Division; while the game itself is about another two weeks off release, the beta was extremely well-traveled, and there's a very good chance that this will be a million-seller to say the least.

The good news about the beta for The Division was the sheer crowd involved; if even five out of six players can't stand what they played and mean to stay out altogether, that's still a million copies that will get sold. Yes, The Division's beta round saw better than six million players step in to play as agents in the Dark Zone of Manhattan, roaming the largely-intact wasteland.

Ubisoft claimed, reports noted, that this was the largest beta for a franchise the Xbox One and PlayStation 4 had ever seen, which actually wasn't any too difficult given that there haven't been all that many colossal betas out there.

Other interesting facts: as it turns out, right around half of the beta players turned rogue in their time in the Dark Zone, which is an exciting notion; you'll have just about as many rogues as you will actual agents, which means plenty of bounties to hunt, so to speak, as there are bounties to make.

This is good news for The Division players as well; a large quantity of games sold likely means DLC to follow, which in turn means more reason to enjoy the game the farther on we go. Good signs all around, and the makings of some very exciting signs to come.

It'll still be a while before we see how this all turns out, but there's likely plenty of players eager to get in on the action.









Just Cause 3 DLC Revealed, and It Starts With a Jet Pack

February 23, 2016

I had a lot of fun with Just Cause 3, swooping around the island, using a combination of grapple line and parachute to sail around the island. Taking in picturesque villas and only occasionally getting shot at as I did so was quite exciting. The new DLC for Just Cause 3, meanwhile, should make this even better by ramping up the wing suit to almost irresponsible new heights.

The new DLC includes a new threat known as the Sky Fortress, which is backed up by an array of flight-capable drones. Naturally, you won't have to take on said threat in your current condition.

DICE 2016: Todd Howard Talks Announcements

February 22, 2016

It was one of the biggest shocks of E3, when Todd Howard took the stage and told everyone that, not only was Fallout 4 coming out, but it was also coming out that November. Many--myself included--were figuring that late 2015 was a possibility for release, if a bit of a long shot. 2016 was much more likely. Howard took that ball and ran with it to essentially win E3 not for a console, but for one single studio.

Finally, What's In Fallout 4's Season Pass

February 17, 2016

It's hard to believe, but Fallout 4 has been out for nearly three months now, and for most of that time, we heard very little about what would be coming our way in the upcoming DLC packs. It got to the point where people started to wonder if this was even a worthwhile purchase after all. New word has finally launched from Bethesda, and the word of the day seems to be "value." Because by every available report, dropping $30 on that season pass will be a fantastic move.

Three new add-ons will come available, starting in March, and will provide a range of options from cosmetic to new stories. First, the Automatron DLC will pit you against Fallout 3 delusional loonie the Mechanist, who has sent a host of evil robots into the Commonwealth including the familiar if seldom seen these days Robobrain.

Doom Campaign to Offer 13 Hours of Mayhem, Give or Take

February 16, 2016

While the word around Doom has been fairly light of late, we've finally got a look at the main campaign, and it's good news for anyone who wanted to spend a lot of time blasting heavily-armed nightmares and stomping the skulls of same, assuming such things have skulls. The main campaign will take 13 hours or so, give or take, and that means plenty of time with buckshot and bullets alike.

The word came from the official Doom Twitter page, noting that, while the difficulty level would play a role in things, most of the players at the office were clearing the campaign, start to finish, in around 13 hours of gameplay.

That's not bad, but nothing particularly great, either. Thankfully, there's also plenty of word about modification options and multiplayer modes, and that will certainly help matters. By like token, however, this is a pretty short experience, and that could have a negative impact on sales as gamers decide they'll be better off renting the game for a weekend's blasting fun than they will be actually shelling out the $60 or so necessary for a 13 hour experience.



Featured Events