Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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Nintendo Plots Lobbyist Push to Take on Game Piracy

December 24, 2014

For intellectual property creators, the concept of piracy is one that chills the soul. It takes no small amount of labor to make a game or a movie or a book or anything else—believe me, I've written a few before—and the idea of someone taking the thing that hundreds of hours went into the construction of and just downloading it at no charge is a tough pill to swallow. While pirates sometimes make a good case for their own operation—not being able to buy some content, for example—it's still a disturbing point for the content creator, and Nintendo is taking its act on the road, hiring some lobbyist muscle in Washington to get more of a push against piracy.

The reports suggest that Nintendo has hired Choe Groves Consulting, and means to put the screws to the feds in terms of getting stronger intellectual property laws put in place. Nintendo is also reportedly looking for some changes in international trade and piracy laws as well, and Nintendo would have good reason to do so.

We Now Join Nintendo's Next Console Already in Progress

December 23, 2014

While there were some reports of a largely pessimistic nature, suggesting that, maybe, Nintendo was realizing the whole Wii U thing was turning into a disaster almost from launch day and thus was planning its next console release, the reports have emerged suggesting that, indeed, the company is planning a new console for an as-yet-undisclosed future launch date. But the word comes from about as close to the top as we're going to get, and that doesn't necessarily mean the Wii U is now an abandonware box.

The word came straight from Shigeru Miyamoto himself, and while interviewing with the Associated Press, Miyamoto did indeed confirm that Nintendo was hard at work on the Wii U's next successor. Naturally, Miyamoto rushed to reassure those who'd already bought a Wii U that the focus is still in fact on the Wii U--really! they mean it!

Steam Sales Under Pressure Thanks To...Amazon?

December 22, 2014

Now this was an unexpected slice of exciting news. Going into today, genuinely, I wasn't expecting much in the way of news at all, and with, let's face it, good reason. The last two weeks of the year are commonly slim in news as people take their final vacations of the year, and in the grandest Clark W. Griswold Jr. tradition, set up for a couple weeks of family, parties, last-minute preparations, and sleeping in. But here's an exciting proposition in that the Steam sale—a prospect thought by some to mean a slow death for game makers—is about to get some competition in the Amazon variety.

Reports out at Destructoid suggest that Amazon is set to offer up an array of PC games for download at comparatively inexpensive prices.

Playing the Villain: Hatred's Draw on Steam Greenlight

December 18, 2014

It may well be the most pronounced case of “playing the villain” ever to be noted in a game. A game called “Hatred” has been making the rounds, and is currently camped out on Steam Greenlight, seeking to get access to the popular online gaming marketplace. And while Hatred's oeuvre is about as dark as midnight in a mineshaft, it's not exactly unique. But what does this game—and this game's controversy—say about gaming as a whole?

Hatred's premise is as simple as it is disturbing.

Microsoft Arcadia: Microsoft's Streaming Service in the Making?

December 17, 2014

The competition between Sony and Microsoft has been downright frantic for most of the last year now, and while Sony has been the clear winner for some time now, there are signs that Microsoft is making some gains and posing a serious threat to the clear front-runner. One new sign, however, is showing some serious moves in the background, as Microsoft may be poised to bypass its Rio game-streaming technology with a whole new system known as Arcadia.

Arcadia is actually based on Microsoft Azure, an already-impressive and sublimely potent cloud computing mechanism, and is part of a streaming system developed in the Operating Systems Group, according to current reports. This is actually similar to the way Sony's Gaikai system works, and represents a major new addition to Microsoft's overall profile. Arcadia was also reportedly looked at in terms of running apps as well, but the reports suggest that Microsoft has shut that idea down for now, possibly to put more juice behind the gaming developments.

For Freebies, It's Tough to Beat PlayStation

December 16, 2014

An unusual development hit recently, as discovered out at U.K publication Push Square, and it was a development that's going to render some shocks to console gamers with special account passes. Push Square did an analysis on how much value the games that PlayStation Plus gave away over the course of 2014, and brought back results accordingly. Polygon's Owen S. Good then did similar math for the Xbox 360, and discovered something very interesting all told: PlayStation players got quite a bit more than Xbox players did, but for an unexpected reason.

The math spells out the issue quite clearly: those who were PlayStation Plus members netted a hefty $1,349.29 in free games, while Xbox Live Gold members landed only $584.67. Sounds like a slam-dunk to Sony...until it's considered that the games involved for PlayStation Plus weren't just PlayStation 3 titles, but rather also PlayStation 4 and PS Vita titles as well.

Microsoft Takes November; Changes Afoot?

December 15, 2014

In life, there are few better ways to get people interested in a product than to offer it up cheap. That basic premise proved to be no exception for the Xbox One, as an NPD report showed that Microsoft didn't just take Black Friday as we heard previously, but it also laid claim to the top-selling console for the month of November as well.

November, according to word from Xbox Marketing corporate vice president Mike Nichols, represented a new record for Xbox One sales, and made it the best seller not only in the United States, but also in the United Kingdom, driven by a combination of Black Friday sales and bundle pricing. Despite these gains, however, it wasn't enough to drive the hardware market as a whole, which along with the software and accessories market saw an 11 percent drop. This drop was attributed mainly to huge slowdowns in the seventh-generation hardware, the PS3, Xbox 360 and Wii. After all, NPD analyst Liam Callahan noted, eighth generation consoles saw a three percent gain over November 2013's sales.

Part Game, Part App, Part Movie: The Hunting

December 11, 2014

I'm a sucker for a good horror movie. But even horror movies can get a bit dull, as you do nothing but sit there and watch. A game allows you to control the action, and that makes things a bit more fun. But Allan Plenderleith has taken this particular concept up a notch, and has brought out “The Hunting”, an iOS game that's part game, part movie, part app, and more zombie mayhem than you can shake a severed limb at.

I was absolutely shocked to note that there was preview content for this thing going as far back as 2013, but it was a recent interview in Venture Beat that drew my notice to Plenderleith and his game.

Carrots and Sticks: Destiny Players Who Forego Dark Below Reportedly Lose Bonuses

December 10, 2014

The growth of downloadable content online has been a major move indeed for a lot of companies, as game makers realize that sales don't need to stop just because everyone who wants a copy of a game has one. But banking on downloadable content can be a tough proposition; maybe people are satisfied with the game as it is and aren't in a hurry to spend $10 or more on a new branch. But Destiny, the new online shooter, may well have settled on a disturbing conclusion better suited to National Lampoon than to video gaming: buy this expansion or we shoot these features.

While Dark Below comes with plenty of value—a new Strike and Raid, for starters—as well as new content, there's one key point that will likely have a few people unnerved. The Weekly Strike and the Weekly Nightfall Mission, for example, all use content from Dark Below, so those users who don't get Dark Below, in turn,reportedly no longer get access to those modes of play.

Trouble for Microsoft? Street Fighter V Goes Exclusive for Consoles...to PS4.

December 9, 2014

A bit of dark news closed out last week, at least, it's news of a darker variety for Microsoft fans. Capcom closed out the week with the announcement that Street Fighter 4 was making its way to consoles and PC, but only to the PlayStation 4. Capcom put up a teaser trailer at the end of the week, and though the trailer subsequently went private, there was enough exposure to make the point clear.

It's one of the great principles of the Internet, that once something hits—especially something like a trailer for one of the biggest fighting games around—it tends to stay hit regardless of what kind of copyright claims go out. It's both blessing and curse, in its own strange way, but it is what it is.

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