Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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The First Movie for Oculus Rift is a Horror Movie

November 3, 2014

This is a piece of news that should prove exciting for movie buffs, horror fans and gamers alike, as word emerged from Jamwix that it has created a breed of software that will allow for films to be distributed specifically for the Oculus Rift. While that by itself might make a pretty impressive news, what's even better here is that Jamwix's new software is set to work with one particular movie, a title that some may never have even heard of, but one that would work quite well nonetheless.

Jamwix's new software is known as "Chimera," and it allows current releases to be converted into a kind of immersive 3D experience, the exact sort of thing that the Oculus Rift will really need to make it perceived in the market as more than just another gaming peripheral. But the really good news here is what title is first to run on Jamwix's new Chimera system, and it's a little-known title from XLRator Media called "Banshee Chapter."

"Banshee Chapter" was big news on the film festival circuit--it took "Scariest Film" at both the 2013 London Fright Fest and Toronto's After Dark Film Festival--and it follows a young man with a journalistic bent who's looking into the concept of a new mind-altering chemical created by a set of CIA experiments back in 1973. Having seen this one myself, I can assure you that, in normal channels, it's pretty scary stuff, and the idea of watching this thing through an Oculus Rift that actually lets me feel like I'm there--complete with horrible basement crawls and exploring abandoned facilities--leaves me scared downright green.

But at the same time, I'm extremely enthused about this development for one particularly good reason: this is exactly what the Oculus Rift needed.





Is the Secret to Mobile Gaming Ad Success a Matter of Reward?

October 30, 2014

Sometimes in marketing, something comes along that's so inherently simple that it makes you slap your head and wonder why in the world no one thought of the development in question before that very second. It's too simple to have been so easily missed by so many for so long, and yet, that's just what happened. That something in question was the idea that, if advertisers really want to drive engagement with their advertising, said advertisers should give the user a reason to click. And a "rescue" advertisement, as some are calling it, may be just the thing for mobile gamers.

The concept is almost terrifying in its simplicity; take a gamer who's experiencing a reversal and offer said gamer a bit of a boost in exchange for viewing a mobile ad.

More Money, More Problems? Crowdfunding E-Sports Prizes May Not Work Well

October 29, 2014

On the surface, it seems like such a no-brainer, doesn't it? The idea that bigger prizes mean better e-sports events is just so perfectly rational. After all, who doesn't want a cut of a $10 million slice of prize purse? Who doesn't want to fantasize they could even have a shot of competing for a slice of that action?

Nimble VR's Nimble Sense Technology Adds Control to VR

October 28, 2014

Just yesterday, we got a look at a breed of virtual reality (VR) that you could touch—well, after a fashion, anyway—with the hopefully upcoming Dexmo device from Chinese firm Dexta Robotics. But that was scarcely the only one in the market who was set to offer some better control options for VR, and now Nimble VR is looking to enter the fray with its Nimble Sense system.

Much like Dexta Robotics, Nimble VR is looking to Kickstarter to draw in the funding necessary to get the system off the ground, and the campaign is well on its way, having raised over $10,000 so far. Backers are funding what amounts to a depth-sensing camera. Said camera has a range of between 10 and 70 centimeters—around 3.93 to 27.56 inches for those who favor the imperial—and a capture rate of 45hz with an exposure time of 4 x 1ms.

Virtual Reality You Can Feel?

October 27, 2014

It was perhaps one of the biggest drawbacks of virtual reality. While even back in the days of “Dactyl Nightmare”, we could see things coming at us or see us firing upon them, our capacity to feel was limited. Granted, the pistol grip controller in our physical hands helped, but this was a dodge more than anything. However, Dexta Robotics out of China may have the answer in the form of a new kind of exoskeleton known as the Dexmo that may do the job better than anything so far.

The Dexmo comes in two versions: the classic, a breed designed as a controller that can capture hand motion effectively, as well as the F2, a version that also offers a breed of haptic feedback, essentially what virtual reality (VR) has been missing for some time now.

The Value of Nostalgia May Give 3D Realms a New Lease on Life

October 23, 2014

When Duke Nukem made his...triumphant?...return to gaming, it was a conversation starter the Net over. This bizarre hyperviolent misogynist who made his biggest hits back in the early days of gaming had a tough time stepping into the future, and as such, that made for a somewhat disappointing release when he finally showed up again. But the company behind Duke's bizarre, trigger-happy adventures is putting those adventures to work with a new release that may spark some future development.

More specifically, 3D Realms—a former subsidiary of Apogee Software, one of the biggest names in early PC classic gaming like “Wolfenstein 3D”--is planning to release a full back-catalog collection containing names so old that only some gamers will even remember them, let alone actually have played them. However, some games might be much more recognizable, as said titles actually kicked off some major developments in the field.

NPD Report: Consoles Good, Games Not So Much

October 20, 2014

So just ahead of the weekend last week, the NPD Group report came out and spelled out gaming by the numbers. Perhaps the biggest point in the article was the unexpected reversal of Wedbush Morgan analyst Michael Pachter's bombshell prediction from last week, but amid all the excitement, one thing became clear: the sales of consoles has been pretty brisk, but the game sales have been a mite flat.

Indeed, Pachter's prediction went cock-eyed following the discovery that, indeed, PlayStation 4 sales aced out Xbox One sales, though it was a somewhat closer race than usual. Indeed, both consoles benefited—albeit in different ways—from the arrival of “Destiny”, a game that would go on to drive cries of “loot cave!” that were subsequently and rapidly extinguished. But as a whole, console sales were up and well on the rise, and that's actually contributing to a down market for software.

Right now, there are current-gen games and last-gen games.



The Reports of the World of Warcraft's Demise Have Been Greatly Exaggerated

October 16, 2014

Exciting news from Azeroth today, folks...apparently, the recent massive losses of subscribers were not in fact the beginning of the end for the venerable old MMORPG, but rather a temporary lull. Indeed, there have been a rise of subscribers in recent days, and the numbers are being pinned on an upcoming expansion.

The numbers tell the story rather conclusively; back at the end of June, World of Warcraft was down to around 6.8 million subscribers. Not bad, but definitely a ways off the historic highs. But at the end of September, that number had jumped to fully 7.4 million, picking up better than a half million subscribers.

Xbox One May Have Tipped The Scales On PlayStation 4 Last Month

October 15, 2014

While the last several months have been a nigh-endless litany of how the PlayStation 4 is soundly handing it to the Xbox One in virtually every point that's measurable, one unexpected development came to light recently as an analyst estimate suggested it was the other way around. Trying to pin down the why of it, meanwhile, proved to be quite an exciting proposition.

The word came from Wedbush Morgan Securities, whose own Michael Pachter estimated sales of 325,000 new Xbox One models, as compared to 250,000 PlayStation 4 sales. This represents one of a bare handful of times in which Microsoft has outsold Sony since the devices launched nearly a year ago back in November, and Pachter believes he has a handle on exactly why the reversal took place: the power of freebies.

Pachter elaborated, saying “From September 7 through (September) 13, Microsoft offered a free game with the purchase of a new Xbox One at participating retailers.” While Pachter's numbers are still just an estimate, and will be so until The NPD Group brings out its sales data for the month of September this Thursday, the early word suggests that at least the conclusion—in which Sony loses to Microsoft for just the second time since the devices launched—should hold true.

Moreover, this was the same week that “Destiny” made its launch, and it also matched up closely to the release of the $400 combo pack which featured an Xbox One and the release of “Madden NFL 15”. So this actually combines to offer a great many reasons why gamers would want to pick up an Xbox One in that particular time frame, also demonstrating the intense power of value.

Value, folks...like the Barenaked Ladies song said, it's all about value.







What Role Does the Arcade Have in Modern Gaming?

October 14, 2014

It's actually kind of strange to think about, but the arrival of “Star Wars: Battle Pod”--which we talked about last week—kind of got me to thinking. Back in my younger days, I was an arcade enthusiast from a long way back. Of course, back in those days, arcades were a lot more popular then; even the local county fair had a tent lined front to back and ringed all around with arcade cabinets. A bit of nostalgia got me looking again in earnest, and what I found got me to thinking.

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