Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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Oculus May Have A Controller To Go With Its Rift

September 8, 2014

The Oculus Rift; it's easily one of the biggest developments in gaming since a plumber strode across our standard-definition televisions back in the 1980s. But one thing that's left viewers skeptical almost since its arrival is how, exactly, the system would reconcile in terms of controlling. It was one thing to see all this amazing, immersive video, but how would we actually move around said video? That question may be closer to an answer with reports that Oculus may have a controller in mind to go with its amazing viewer.

The Gear VR, said to be built on Oculus technology, is set to not only come with its own Bluetooth controller, but will also work with other Bluetooth controllers as well as, on some levels, built-in tools like a touchpad and buttons found directly on the headset itself.

Samsung Gear VR Starts Simply In Gaming

September 5, 2014

The virtual reality movement is one that's seeing quite a bit of growth, even if much of that growth hasn't exactly hit store shelves as yet. But one that's moving along pretty well is Samsung's Gear VR device; while the device hasn't been formally released yet, nor is there any kind of expected date for launch, it already seems to have a game ready to go and specifically designed for it: “Romans 360.”

“Romans 360” is, at last report, an adaptation of “Romans From Mars,” which was also designed by the company behind “Romans 360,” Side-Kick Games. “Romans 360” has the kind of gameplay that makes it about perfect for virtual reality; a simple interface involving the player located directly behind a turret which said player turned and fired, repeatedly, into an oncoming horde of Martians lead by the god of war himself. And no, not Kratos.

Originally, “Romans From Mars” got its start on tablets and smartphones, like so many other games before it.



What Could An Atari Revival Look Like?

September 3, 2014

Atari is, oddly enough, one of those major names that gets a lot of attention thanks to its long and storied legacy but also because of its modern era issues. We don't think of Atari much as a developer these days, but it's actually still in action, and now, the company is reportedly shifting tack. Now, the company isn't so much looking to develop its own games so much as it's looking for others to develop its own intellectual property, and even do some updating in the process.

While at 2014's round of the Penny Arcade Expo (PAX) Prime event, Atari's CEO, Fred Chesnais, started talking about an Atari revival using an unexpected concept: “Asteroids.” But this time, Chesnais saw something a little different than spinning a small triangular ship around opening fire on big hunks of space rock. Chesnais described a game that was more like “Day Z” in space, in which the player finds him- or herself marooned on an asteroid, required to survive on said asteroid.

Admittedly, that has about as much to do with the actual “Asteroids” release as a fish has to do with seaweed—both are found in water, after all, but both are completely different life forms—but it's still an interesting idea.



Is Cross-Platform Gaming The Next Big Thing?

September 2, 2014

Admittedly, we haven't seen a lot of this going on lately. There's a certain amount of rush to exclusives in gaming, but what we don't hear much of is something called "cross-platform play," in which those gamers playing one game on, say, an Xbox One can't play with gamers who are playing on PlayStation 4. This can be inconvenient, especially for those who game with friends--"South Park" spent like three episodes on this with its "Game of Thrones" parody. But now, that may be about to change with some new developments, and it's all thanks to one indie studio.

Some games, particularly shooters, have occasionally allowed for user-generated content that can be passed from one user to another.

Gamefly's Game Over: Online Games Distributor No More

August 29, 2014

It's always kind of sad to hear about a firm getting out of a business. Sad for those who actually used said business' services or bought said business' goods, but also sad in general, because that means the market is down a competitor, and that can mean terrible things for an overall business environment. Such a thing has happened just recently as GameFly departed the online games distribution business, selling the property and related issues to AtGames Holding Ltd, according to reports from the company.

It's not all bad news, of course; those who are enjoying GameFly's digital distribution can continue to use the service until the transition is complete. Better, users will be able to continue playing purchased games by simply transferring account information to AtGames, who at last report was looking to “build upon an extensive product line-up” by carrying on with new releases.

Still, the loss of a competitor in the field is a sad one, and opens the field up for Steam to continue to assert dominance as far as digital distribution goes.



Kinect's Grand Return Comes With A Game

August 28, 2014

Now here's a smart idea from Microsoft, one that would have been even better had it not waited so long to put it into action. After de-bundling the Kinect from the Xbox One to help the device put on some steam in the sales department, Microsoft assured users—and developers—that the Kinect wasn't dead, but rather just being temporarily divorced. Now, the Kinect is making its triumphant return, and it's bringing a game along for the ride.

The separate Kinect will come in for $150, but it won't be coming alone. Gamers that buy in on the separate Kinect will get a free game: “Dance Central Spotlight.” There's no word as yet to just sell the Kinect on its own, without the game, but certainly having that game thrown in is a good inducement to get people interested.

Pop-Post Offers New Look At Gender in Video Games

August 26, 2014

Gender in video games is a hot topic these days. Between Anita Sarkeesian and the various reactions to her work to a panoply of other such discussions going on, the world of video gaming is rapidly changing. While formerly largely the domain of males who either didn't much care for or weren't too gifted at socialization, now, video gaming is becoming a lot more inclusive. That's changing a few things, and challenging a few long-held beliefs.

New Sony Firmware Update May Mean Big Things

August 25, 2014

The ongoing battle for console supremacy likely won't stop any time soon, but a new report suggests that Sony may have a trick up its sleeve that's likely to secure Sony's win in this go-round of the great console wars. It's not a new peripheral, it's not a new game. It's a piece of the firmware that could shake up multiplayer gaming as it's commonly known.

The firmware update in question seems to be related to Share Play, a gaming system that was promised back at the original PS4 introduction at E3. With Share Play, users get the opportunity to play games over PlayStation Network with friends, but without the need to actually own the game in question first.

Sony Has No Clue Why The PS4 Sold So Well

August 21, 2014

There's an old saying that, while failure is an excellent teacher, success has few lessons. While this isn't exactly the case—success often has lessons to teach for those who want to repeat it—sometimes the lessons of success are just a lot harder to find, and that's unexpectedly being learned by Sony's Shuhei Yoshida, who's feeling a “bit nervous” about Sony's recent success, and what kind of lessons this success has to teach.

Yoshida, in an interview with Eurogamer, found himself concerned that he couldn't quite get a handle on why the PlayStation 4 was selling as well as it was. PS4's results, Yoshida noted, had “...defied the conventional thinking.” As he elaborated, “Lots of people thought the dedicated game hardware might not be needed going forward, but still lots of people are very excited.” Indeed, somewhere around 10 million people are very excited, with the console having sold 10 million units. Indeed, this generation seems to be trending stronger than the previous, and that's proving unexpected for Sony. Worse, that's proving worrisome; Sony is concerned that it may ultimately exhaust its core customers.

Thankfully, the market research suggests that that may not be a problem; Sony appears to be getting customers who didn't own a PS3, including some that didn't own a Wii or an Xbox 360 either.



Sunset in Azeroth Redux: A Price Hike For U.K. Players

August 20, 2014

When I first heard about this particular news item, I genuinely gulped. Really, I swallowed hard. This was a strategy that smacked of desperation at its worst. Though I soon got the idea that this might not have been so bad after all, it still wasn't the kind of move that inspired confidence.
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