Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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The Holodeck: Is It Next?

August 19, 2014

While we've all been staring, enrapt, at the Oculus Rift for some time now and thinking that, indeed, this has to be the future of gaming that we're staring at right here. It has to be! It's virtual reality! But even with virtual reality, there was one other field that we literally never dared to dream about, and that's holography.

So, Who Won Gamescom?

August 18, 2014

It's the question that launched a thousand discussions, and given how E3 went, and how the console wars in general have been faring so far, it was a question that largely had to be asked. Who “won” Gamescom? Who came out of the German event with the best public perception? Who's most likely to see positive benefit from this event?

Gamescom 2014: Sony, The Revived

August 14, 2014

Back in 2012—even in a hefty chunk of 2013—Sony was the also-ran of the gaming community. The releases never came quite as fast or as often, and Sony often wound up on the bad end of the conversation. But then E3 2013 hit, and Microsoft set it all briefly on fire. Sure, Microsoft turned around, and quickly, but by the the damage was done and Sony looked to emerge top dog of the early part of the console wars.

Gamescom 2014: Microsoft Shows Its Hand

August 13, 2014

It's easy to forget about Gamescom; after all, it's not E3, it has nothing to do with Penny Arcade, and CES is still almost five months out. But Cologne, Germany's big gaming event packs in the excitement in its own right, and it's bringing the major names out to play. But what came along with the big show? Well, Microsoft had some exciting offerings to put up, and for those expecting more in gaming out of one of the biggest names in console gaming, there's plenty of reason for excitement.

First, Microsoft brought along Remedy Entertainment, the guys who handled “Alan Wake,” one of my personal favorite horror-action titles of recent memory.

Facebook's "Oculus Experiences" Pushing Bounds Of Oculus Rift

August 12, 2014

Recently, a new development cropped up that really bears discussing. Facebook, reportedly, put out some feelers recently, talking to a variety of studios and individual directors about creating what some were referring to as “Oculus Experiences,” a new breed of video entertainment that was specifically designed to be shown on the Oculus Rift. While this isn't exactly new, it does represent the start of a much more ambitious look at something that was originally set to be mostly just a video game peripheral.

Discussions around the concept took several different forms. Some considered the idea of smaller, compartmentalized experiences that would serve as promotional material for a complete film, like maybe a stunt driving sequence to accompany “Drive Angry” or one of the “Fast and the Furious” movies.

Can Virtual Reality Make An Effective Anesthetic?

August 11, 2014

We've considered plenty of possibilities of late when it comes to virtual reality systems, particularly the Oculus Rift. We've readily seen the gaming applications, which have long been in place since the earliest days of “Dactyl Nightmare.” We've considered the idea of virtual tourism, and the ability to experience any city, any attraction on Earth from an easy chair. But a new concept suggests that virtual reality might serve a whole new purpose: as a kind of partial anesthetic.

The idea recently came into play as part of an experiment at the Perpetuo Socorro hospital in Gran Canaria in Spain. While there, a woman named Josefa Ramirez went in for a knee operation, a prospect that would have anyone unnerved.

Who's The Most Loyal In Gaming?

August 7, 2014

The gaming environment has changed, wildly, from even just five years ago. Mobile devices were only just beginning, really, and the field was mainly split between console and PC gaming. But now, with the rise of the indie gaming market and the casual gaming market as represented by mobile devices, the field has changed, and is changing. What's more, the demographics of gaming is also changing, and a whole new development is fundamentally reshaping gaming.

Perhaps one of the biggest such changes is the increase of women involved in gaming.

Sunset in Azeroth: Will "Warlords of Draenor" Improve World of Warcraft's Fortunes?

August 6, 2014

I've mentioned it before, but I was once a “World of Warcraft” player not so long ago. More on that later for those not already familiar with the tale, but having been in and left the game, I understand something about why players might leave the game themselves. And one thing is becoming increasingly clear: players are leaving the game in fairly substantial numbers.

The reports are unpleasant to say the least: 2010 was the high-water mark for “World of Warcraft,” with 12 million players in total involved in the game. Now, that number is down to just over half that count, with reports putting the inhabitants of Azeroth down to just 6.8 million.

Microsoft's Uphill Battle For The Chinese Gaming Market

August 5, 2014

On September 23, a little slice of history will land in mainland China as the Xbox One goes on sale in the country, the first such dedicated gaming machine to be sold in the country since the country established a ban on gaming consoles that went back fully 14 years, according to reports. But even with a first-mover advantage and Microsoft's incredible name recognition and market capitalization, success is not assured. So what's standing between Microsoft and gaming sector dominance in one of the planet's biggest markets? Let's take a look.

On the surface, this should be a slam dunk.

New Xbox One Bundles Incoming; Another Price Drop To Follow?

August 4, 2014

Some exciting news is afoot for those who haven't pulled the trigger as yet on landing a new Xbox One. Specifically, those interested in Xbox One and certain titles will be able to land a complete box set of the systems in question. But given the time of year, and the time of the releases, is this actually posing a larger possibility to come: a full Xbox One price cut?

The news by itself is pretty good for what it is in isolation. Fairly soon, there will be an Xbox One system offered for users along with a copy of “Madden NFL 15.” Though there won't be a Kinect included, the whole system together will cost $399, or essentially, the same cost of a standard Kinect-free system, meaning that users will be able to buy a Kinectless Xbox One and get a free copy of “Madden NFL 15.” Later, a white Xbox One—the first such system of its class—will be released with a copy of “Sunset Overdrive,” and though there's no pricing yet on this one, it wouldn't be much of a surprise if, once again, it was $399.

While this is good news on all sides, it's enough to make someone start wondering. This is maybe the third time such a price adjustment has emerged in the last several months, but while that by itself wouldn't mean much of anything, there's another point that might contribute.



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