Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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How Gaming Can Put Sizzle Back in Restaurant Eating

July 15, 2014

It's kind of a strange idea, but it's an idea whose time may have come as well. While some restaurants may have been on the downward slide lately, others are discovering a whole new life by bringing gaming into the picture, particularly in terms of an organization known as Buzztime, who's taking restaurant eating to a whole new level with gaming and interactive menus.

Buzztime offers a sort of two-pronged approach these days, offering tablets that contain not only a restaurant's menu but also a set of games built into the tablet to play while waiting for food to arrive. Now, the Buzztime system—including the recently-released Beond platform—is currently available for play in not only all 1,000 Buffalo Wild Wings locations, but also at a grand total of 3,000 total locations with a combined play count of 52 million games per year. Some places have seen staggering increases in business following the introduction of Buzztime material; one in particular, JR's Pub in South Carolina, saw a 30 percent jump in Tuesday night business.

Now, a bit of background; I have always loved gaming in restaurants, for about as far back as I can remember.

Fallout 4: Canny or Catastrophe?

July 14, 2014

Being as I write about video games fairly often—I like to describe myself as a professional geek because it sounds awesome and it's not too far off from the truth—I routinely come in contact with news about gaming platforms, gaming peripherals, and games in general. But today, I wanted to ask one question about one game in particular, and wonder, about Fallout Bethesda being canny, or poising for a catastrophe?

I am not alone in my eager anticipation for the latest round of Fallout. Ever since the last slice of DLC emerged for Fallout: New Vegas—a development that was relegated to the ash heap of history back in September 2011—a new trip to the world of Fallout was eagerly anticipated. Of course, first, there was our inevitable layover in Tamriel, and that was always a pleasant enough stop if not quite as jolly as our time in Post-Apocalyptia, as our boy Three Dog put it.

Microsoft Reconfirms Commitment To Xbox Line Amid Insecurity

July 10, 2014

It seems like every so often, new word emerges suggesting that Microsoft's commitment to the Xbox line isn't as strong as it could be. Some even go so far as to suggest that Microsoft wants out of the game business and is ready to take steps accordingly. But a new memo released suggests that Microsoft is sticking with Xbox, and that any reports to the contrary are safe to ignore.

The memo, released from Microsoft's newly-minted CEO Satya Nadella, thanked employees for their various contributions, and also laid out the company's future plans. On page four of the six page memo, Nadella mentioned Xbox, saying:

“I also want to share some additional thoughts on Xbox and its importance to Microsoft.

Samsung's Gear VR: A Missed Opportunity?

July 9, 2014

There was some very exciting news earlier today that struck me as a good idea to touch on further, specifically, the announcement of Samsung's plans to bring out its Gear VR system at the upcoming IFA 2014 event. Developed with help from Oculus VR, the device has some very exciting potential, but it may well prove a missed opportunity for Samsung as well.

The device isn't set to be a standalone device, but rather will be intended to connect to Samsung mobile devices via a USB 3.0 connection. From there, the device will use the smartphone's associated hardware—the gyroscope, the accelerometer, the processors and so on—to generate that virtual reality effect and follow the user's head motions. The device also comes with a “see-through” button that allows the user to, at the press of a button, connect to the phone's camera and essentially see through the device by looking out of the camera.

Microsoft Offers $75 In Freebies--Smart Move?

July 8, 2014

It's hard to imagine that the idea of offering free goodies to the fan base could ever be considered as not being a smart move, but the idea has more validity than some might think. Though it's got its high points, it's also got some unfortunate lows, and this adds up to a picture that might make some think twice about Microsoft's plan to hand over some free goodies.

Basically, the whole thing started when some users were reporting the arrival of a certain screen upon firing up the Xbox 360, saying that, once said user purchased an Xbox One or an Xbox One Bundle, either from a Microsoft Store or from certain local retailers, subject to the standard array of terms and conditions, said user would receive a pot of money in the form of a $75 promotional code from Xbox, good for a variety of games, add-ons, movies, or just about anything else.

That's pretty good by most any standards; a Kinect might go for about that much—except of course for the Windows compatible version which is reportedly around $200 at launch—or a game and a movie or two would fit into that price bracket nicely. But the problem here seems to be in the nature of who's getting these codes. The promotion seems to be not specifically offered to all users, and exactly who's getting in on this action seems to be somewhat varied, with some users from Canada reportedly getting in on the action, and not much of a pattern emerging just yet.

Could The Retron 5 Kick Off A Retro Gaming Renaissance?

July 7, 2014

There's a certain kind of value in retro gaming, a kind of value that's hard to deny, and potentially somewhat difficult to quantify. Maybe it's the feel of old friends come home again, or the expansion of a historical perspective, allowing us a look at where we're going in gaming by showing us conclusively where we've been. But a product known as the Retron 5 may represent something of the future in the gaming of the past.

Under normal circumstances, retro gaming can be a difficult prospect. With several different systems to factor into the equation, and several different connection systems, retro gaming in the fullest sense can be expensive, time-consuming, space-consuming and an all-around mess.

The Finnish Hearthstone Paradox: Banning Women To Promote Women In E-Sports

July 2, 2014

We've heard a lot over the last few months about women in gaming, particularly in terms of professional gaming but also in regular gaming as well, and for the most part, quite a few people seem to agree that having women involved in gaming is a good thing. Different perspectives and all like that can't really be a bad thing, and on the off chance women make games that aren't particularly interesting to the male demographic, then the market will respond and those games won't do well. But a strange new development in professional e-sports emerged recently as the Finnish Assembly recently banned women from a Hearthstone tournament, for reasons that were really only clear under a very narrow viewpoint.

This was a staggering development; in an era where women in gaming is being championed on many sides, and even most of the gamers are at least somewhat in favor of such a development. But the Finnish Assembly put out the word that, as far as the Hearthstone tourney went, you needed a Y chromosome to play.

Drakerz-Confrontation Shows Power of Augmented Reality Gaming

July 1, 2014

These days we spend a lot of time considering virtual reality, and not without reason. For the first time in a long time, we've had the necessary tools—even competitors looking to offer other versions of said tools!--to really talk seriously about virtual reality. But with “Drakerz-Confrontation”, we have something a little different, though not something unheard of previously. More specifically, we have an augmented reality card game.

For those who heard the words “augmented reality card game” and immediately thought “Screw the rules; I have money!” you may rest assured to the point of certainty that you were not alone.

E-Sports Gets A New Attraction With "Just Dance"

June 30, 2014

The Electronic Sports World Cup has added a new event to its roster as the Ubisoft title “Just Dance” joins the ranks as the first ever casual game for the series. This is a move that may seem strange on the surface, but actually does a lot of good in the long run for the concept of professional gaming and e-sports.

Mechanically, the concept is fairly simple. A set of qualifying rounds will be established for “Just Dance” competitors running from June 24—so it's already started, really—to September 21. Out of all of these competitors, just 20 players will be selected for a final match to take place at Paris Games Week, where the best in the world will be determined.

Family Sharing on Xbox One? It's Not Dead Yet.

June 26, 2014

Back in the days of the 2013 E3, when Sony landed the biggest hit against Microsoft that had been seen before—arguably, if nothing else—by having two guys pass around a disc box, Microsoft had some plans for the Xbox One. The problem, of course, was that many didn't much care for Microsoft's plans as stated, because those plans required a lot to be given up in exchange for bringing those plans to light. Now, new word has emerged to suggest that the plans may not be quite so dead after all...but with some critical modification.

Specifically, up for a bit of new life is the Family Sharing plan, by which gamers can allow family and friends, to a certain number, to digitally “borrow” purchased games for play on separate devices. It was an interesting enough idea, but it came at a very high price: the always-on digital rights management scheme that would have made such a venture possible also had a hand in destroying the used and rental video game markets. But the question remained; how could such a feature be brought into the current era but without the intrusive DRM?

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