Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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E3 2013: Microsoft's Press Event Hits The Game Button

June 9, 2014

And so it arrives! It's the time of year that gamers look forward to almost as much as they look forward to Christmas in many cases; it's the Electronic Entertainment Expo, when the biggest names talk about the biggest games and just what's going to come out when, what it will look like, and what some of the stuff that's just barely in the works is going to be in the coming year. This was a big day for Microsoft in particular, an event that some suggested might well have proven to be make-or-break for the company, and from the looks of things, “make” might well be the best descriptor here.

Naturally, Microsoft had plenty to show off in terms of games. Perhaps one of the biggest was “Scalebound,” a game that looked like a weird combination of fantasy and sci-fi action featuring dragons, even bigger dragons, and Beats headphones.

Trouble for Microsoft? "Dead Rising 3" Jumps Ship

June 5, 2014

A bad sign for Microsoft, though not a particularly big sign of trouble, emerged today as word that “Dead Rising 3” would no longer be an Xbox One exclusive made the rounds. While the news isn't as bad for Microsoft as it might have been, the fact that Microsoft is essentially losing one of its biggest exclusive titles is news few likely saw coming.

The good news here is just what platform it is Microsoft is losing exclusivity of “Dead Rising 3” to. The zombie-squashing mayhem will reportedly be making its way to the PC, which will likely have some breathing a sigh of relief. After all, the PC is largely a Microsoft platform anyway, what with the sheer numbers of Windows PCs out there.

By This Winter, You'll Watch A Lot More Television on Xbox One

June 4, 2014

Anyone remember the winter we just had? Yeah, I know, of course you remember it, it only stopped like three weeks ago. It was a long, cold affair jammed full of snow, hazardous road conditions, and a lot of days spent indoors communing with the wonders of game systems and online video. But this winter—which hopefully won't be anywhere near as bad as last one thanks to the El Nino currently out in the Pacific Ocean—will offer us a lot more opportunity to stay inside and watch television, thanks to some serious new augmentation coming to the Xbox One.

Those who have picked up an Xbox One are set to get hands on fully 45 apps previously unavailable for the system, ranging from entertainment apps like HBO Go and Major League Gaming to connectivity apps like Twitter and even Vine. Twitter, moreover, will be built directly into not only the console interface, but also into the OneGuide TV listings.

Going to E3 This Year? More Going Virtually Than Ever

June 3, 2014

E3 arrives next week, and with it the hope of gamers everywhere swells to staggering proportions, wondering what amazing treats will debut at the big show, what games will be coming out, and what we'll be seeing and playing in time for Christmas...or beyond. With over 70,000 people expected to hit the big show, you might think that no one else will be making it, especially since the show's been largely closed to the public for years. That's simply not the case, however, as more and more fans are hitting the big show...virtually.

Google, backed up by its YouTube video division, took a look at the numbers involved in virtual trips to E3, and discovered that the numbers in question were actually pretty impressive. In terms of YouTube videos, activity around “E3” actually surges just ahead of the show, likely owing to users looking for leaked game trailers and early streams of product that will be showing up.

The International Prize Pool Gains Ground, E-Sports Sees Suspensions

June 2, 2014

The recent events in e-sports are providing plenty of reasons to sit up and take notice. Not only has the prize pool for The International—the big world championship match for “Dota 2”--hit all new records from the last time we talked about records in this field, but there have been new developments in the “League of Legends” field as well, details less savory overall.

First, the good news. The prize pool for The International has cleared a whopping $8 million, and current projections suggest that, at the rate this is all going down right now, it's on track to clear $10 million by the time the game goes on July 18 – 21 at the KeyArena in Seattle, Washington. That would actually beat the prizes awarded in the 2013 round of The International by a factor of nearly four to one, with the 2013 round bringing in about $2.8 million total.

Sony Makes Indies A Big Offer For The Tokyo Game Show

May 29, 2014

While right now, most of the attention in the gaming world is focused squarely on Los Angeles and the upcoming E3 event—and with good reason—there's another event that comes not too far after that, and one that should make indie developers particularly happy. Not so much for the upcoming event itself, but rather for what will happen therein.

Mystery aplenty, I know, but the word is that, when the Tokyo Game Show arrives this September, Sony will be paying all the indie developers' exhibition fees who show up in the Indie Game Area at the event. While it's not yet known just how many developers this offer has been extended to, or how many maximum will be able to get in on the action, the reports suggest that the offer will go out regardless of what platform the game in question will appear on. Sony is set to put up somewhere around $1300 per developer total—exchange rates will likely render this number moot tomorrow let alone what it will do by the time the show comes around in September—to cover the costs of exhibition, but that's not where it ends.

More Games, More Swag: Skillz Enters The Real-Money Fray

May 28, 2014

It's been something of an increasing development lately that games are allowing users to compete in real tournaments for real money. We've seen several examples of this already, and now, we're about to get one more with the release of Skillz, a platform that allows gamers with the aforementioned skills to put same to the test on a platform where users compete for the real-money prizes.

Gaming for money is not specifically new. We've already seen the rise of the e-sports phenomenon, but this is different; a much more accessible overall platform that essentially allows players to put wagers on their own skill, though in 37 states in the United States, it's not really considered a wager. The rest either consider skill-based gaming a form of gambling, or just haven't set up legislation allowing such games to go on.

Women In e-Sports: Where Are They?

May 27, 2014

While the concept of e-sports is one that's still largely getting started, it's already drawing a bit of fire for the composition of its player base. Most of the players in e-sports seem to be largely male, and that's got some asking a critical question: where are the women when it comes to e-sports?

Polygon's Emily Gera asked the question, and then proceeded down a reasonably cogent analysis of e-sports' marketing efforts and the like, and seems to set up the basic idea that there aren't many women involved in e-sports because the marketing for e-sports is trending very much in the direction of “affluent young men,” a market that's pretty well universally coveted by most any marketing venture one cares to name.

But here's the interesting thing: despite the fact that the marketing is clearly geared toward the gents, the ladies are clearly into the e-sports field as well. Female viewership went from 15 percent to 30 percent in just the last year according to reports, and that's a staggering jump. We're talking from about one in eight e-sports viewers being female to around one in three, and that's a jump that can't be taken lightly.

The big thing about this development is that it forces an already young industry to be looked at a little more critically.





Play Games, Win Stuff: Lootsie Brings Real-World Swag To Gaming

May 22, 2014

Admittedly, when we had reached the point in gaming where it was entirely possible—if only technically so—to make a living playing video games thanks to various tournaments and the like, we all kind of remembered how it used to be, when arcades offered free prizes in exchange for tickets and tokens and the like (indeed, some arcades used to compress tickets down into small coins which had a ticket value), allowing Skee-ball prowess to be rewarded with stuffed bears or plastic trinkets or the like. Now, that same mechanic is getting a comeback in the form of Lootsie, who recently brought out a new software development kit to give games a whole new level of reward.

With the Lootsie kit, games can add on the ability to generate points for various accomplishments. Said points can then be taken to the Lootsie Marketplace, where said points can be traded in on various prizes, including gift cards for Amazon or Walmart, among a variety of others. Indeed, what Lootsie believes it's hit upon is a way to offer advertising that users won't ignore.

The Link Between The Oculus Rift & Chuck E. Cheese

May 21, 2014

It's perhaps one of the most preposterous ideas seen lately, but it's no less true for its sheer outlandishness. There is indeed a link between the Oculus Rift and kiddie pizza haven Chuck E. Cheese, and it's one that alternately horrifies and makes too much sense. According to some current reports, Chuck E. Cheese may soon be dropping the bulky machines and instead going digital.

Right now, the process is a comparatively simple one. 29 Chuck E. Cheese locations will be getting Oculus Rift systems, all geared to replace just one game: the Virtual Ticket Blaster.

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