Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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PlayStation 4 Welcomes Indies With Plenty Of Titles To Follow

May 1, 2014

It's been pretty readily apparent for some time now that indie games are going to be pushing the next generation of console gaming as hard as—or potentially even harder than—most anything else in the field. While we've seen quite a few moves in recent days designed to make things easier for the indie market to get involved, the produce has been a little less than awe-inspiring. However, there have been some bright spots, and reports suggest that something very big is coming to PlayStation 4: over 100 titles set to arrive.

According to word from Adam Boyes, who serves as Sony's vice president of publisher and developer relations in the U.S game division, there are over 100 titles set to emerge for both the PlayStation 4 and the PlayStation Vita. That's likely to only prove a start, as well, as it was further noted that there were over 1,000 developers licenses for self-publishing on the console, and as Boyes clarified further “Every day we have more.”

Right now there are 21 such titles on the PS4, ranging from “Warframe” to “Outlast,” and what's more, the titles are finding plenty of support on the live streaming front as well. The PS4 so far has seen fully eight million spectator sessions for self-published games; reports suggest for every one person who broadcasts play on an indie game, 15 people are watching.

This is great news for players, of course, who get access to a range of new experiences that may not have ordinarily come to pass, and it also helps bolster those who bought in on PlayStation 4.





What Decades of Pinball Machines In One Room Taught Me About Video Games

April 30, 2014

Some may have noticed that I wasn't in my customary seat for the early part of this week, and if that's the case, I'm glad to hear the absence was noticed. I was on a little vacation this weekend, and one of the features of said vacation was a trip to a pinball exhibition in Kalamazoo, Michigan known as “Pinball at the Zoo,” and while there, I had something of a learning experience that needed to be passed on.

Perhaps the whole point of Pinball at the Zoo is to bring together a whole raftload of pinball machines from the various years of pinball—and we're talking about everything from “Pirates of the Caribbean” pinball to some stuff with half a dozen targets and a mechanically-powered scoreboard—and put said devices on display, locking same in free-play mode to let people wander about a fairly large room and literally pinball themselves into a shallow coma. Indeed, in that time, I played games that I hadn't seen in years and played some games that I had never seen before. In the midst of all that flipper action and all those steel spheres rumbling back and forth across various play fields, a critical point emerged about the nature of gaming as a whole.

High School StarLeague: Bringing College Scholarships to Pro Gaming

April 24, 2014

It was easy to wonder, back when the concept of e-sports was getting started, if there would be college leagues and potentially even high school leagues as the next generation of competitive gamers would be sought out to put into league play. That seems to be the case now that Twitch and Newegg have gotten together to put up $20,000 for the High School StarLeague scholarship, an award that actually makes it possible to earn money for college while gaming.

Under the terms of the concept, Twitch and Newegg put up the cash as part of the High School StarLeague, a league of competitive gamers at the high school level. Now, the best players in this particular field will be able to go on to compete for $20,000--$10,000 from Twitch and $10,000 from Newegg--in college scholarships, a number that's never been seen for this level of play. Basically, it's to the point where the high school kids are competing in a variety of games, ranging from "League of Legends" and "DOTA 2" to even "StarCraft II," much in the same way they might play golf or basketball.

Microsoft Takes The Next-Gen Fight To Sony's Home Turf

April 23, 2014

For sheer brass, you've got to hand it to Microsoft. No, really; you do. Microsoft is looking to bring this round of the next-gen fight directly to Sony by bringing the Xbox One to Japan starting September 4. It's not going to just be taking the system to Japan, of course; there's an entire 26 country bloc set to land Xbox One systems, and that's going to give the console wars a whole new round.

Microsoft brought out the word earlier today about the Japanese launch date, and that's just short of a year after the console first came out.

Will You Buy A Game Digitally In 2018? Flip A Coin.

April 22, 2014

A new report from the market research firm EEDAR presents a new and interesting portrait of the upcoming landscape as far as game sales go, and the idea has some deep implications for the gaming market as we know it. By 2018, according to the EEDAR report, around half of all console gaming sales will be sold by digital download. That means some very big changes to come in how games are marketed, and understanding these changes will likely go a long way in terms of helping game developers come to grips with success in the market.

While 50 percent sounds like a pretty big number in isolation—basically every other game sold will be sold via digital download—the comparative numbers make the picture all the more unusual. Right now—in 2014—the average share of the digital download market is actually under 20 percent.

State of Decay Starts Down a "Long-Term" Path

April 21, 2014

It's been a long time since we got to talk much about “State of Decay,” but some recent events have worked together to change that particular point. But the game that almost didn't make it to consoles thanks to Microsoft's rules about publishing games is set to make a big splash indeed, and continue doing so for a long time to come.

While at the recently concluded Penny Arcade Expo (PAX) East event, Undead Labs showed off a demo for “State of Decay: Lifeline.” As excited as I was to get hands on “State of Decay,” I believe I'm actually now more eager to give “Lifeline” a shot. Why? As exciting and fun as the first version was, it looks like the DLC is actually going to be on par with the original, and potentially even more so.

April 21, 2014

It's been a long time since we got to talk much about “State of Decay,” but some recent events have worked together to change that particular point. But the game that almost didn't make it to consoles thanks to Microsoft's rules about publishing games is set to make a big splash indeed, and continue doing so for a long time to come.

While at the recently concluded Penny Arcade Expo (PAX) East event, Undead Labs showed off a demo for “State of Decay: Lifeline.” As excited as I was to get hands on “State of Decay,” I believe I'm actually now more eager to give “Lifeline” a shot. Why? As exciting and fun as the first version was, it looks like the DLC is actually going to be on par with the original, and potentially even more so.

Major League Gaming's Streaming Investment Pays Off With Big Viewership Numbers

April 17, 2014

It wasn't so long ago when we were hearing about Major League Gaming's plans to step up to a complete streaming platform. While the field of e-sports itself has been making some fairly substantial gains of late, the numbers for MLG in particular have been seeing some staggering gains, and the streaming platform is said to be responsible for a pretty large chunk of that gain.

Back during the first quarter—just a few months ago—MLG was reporting some pretty big gains to its platform thanks to the relaunched MLG.tv streaming site. The relaunch, meanwhile, gave the platform some new life thanks to some rebranding as a complete destination site for tournaments and related original programming. But with the first quarter of 2014 concluded, the numbers can be solidified, and they're impressive by most any standard: viewership is up 1,376 percent over the same time in 2013.

Unity Drives Home A Point Picking Up Playnomics

April 16, 2014

The Unity engine is increasingly well-known for its position in the independent gaming community, as more and more developers turn to it to help get games into the next generation of gaming consoles, and beyond. But Unity is about to be about a lot more than its engine, as it recently acquired Playnomics, an acquisition that should go a long way in terms of giving indie gaming developers the tools necessary to make not just games, but successful games.

Previously, Unity Technologies also landed Applifier, the company that put together the Everyplay platform that allowed users to make videos involving mobile gameplay, an increasingly popular form of video entertainment. Now, with Playnomics in Unity's arsenal, the company can also offer up a set of analytics tools designed to track data that in turn can be used in several critical metrics. With Playnomics, it's easier to tell who's more likely to spend money, as well as who would be most receptive to promotional efforts.

Tax Breaks For Game Developers: A Good Idea?

April 15, 2014

It's Tax Day in the United States, the day in which tax filings for the year are due to be turned in. And a new move in the Georgia statehouse is one that seems to be gaining ground in plenty of places, though with this new move is coming some new controversy. Georgia Governor Nathan Deal signed a new bill into law that establishes fully $25 million in tax breaks to developers, giving Georgia just a little extra stance in entertainment production, and potentially even kicking off a new wave of such breaks arriving in other states.

The bill in question, House Bill 958, made it through the Georgia House and Senate, earlier this year, and included not only the video game support, but also several other tax breaks for food banks, and even for the general populace in the form of sales tax holidays. Several companies were reportedly in line to land tax breaks on this front, ranging from Georgia media giant Cartoon Network Games to Tripwire Interactive of “Red Orchestra” to “Smite”'s own Hi-Rez Studios.

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