Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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The Oculus Rift: Already Working On Movies

April 14, 2014


We all knew that the Oculus Rift was going to be absolutely huge when it came to games. There was just no way around it; this was the closest we were ever going to come—for now, at least—to actual virtual reality gaming in our homes. But along with that came speculations in pretty short order about what kind of value this could have with other points like movies and television shows.

Does Microsoft Have What It Takes To "Change the World" For Gamers?

April 10, 2014

A new interview with new Xbox kingpin Phil Spencer showed up recently, as Spencer sat down with Director of Programming Larry "Major Nelson" Hryb and made it clear that Microsoft had some very big plans for the gaming community, noting just what he--along with the company--had to bring to the table. But one of the biggest remarks out of Spencer's interview was one that would likely raise a few eyebrows to go along with it.

"Fundamentally, this is a company that wants to do things that change the world. And they have the resource and the ambition to do that, whether that's with Xbox or any of the projects that we build."

That's a big statement, right there, and one that's going to put Spencer's credibility on the line for some time to come. Spencer offered some elaboration around this theme, noting that he'd been with the company 26 years--longer than some of Xbox's audience had even been alive--starting as a software development intern and heading steadily up the ranks, taking a hand in game development like "Fable" and "Rise of Nations." Earlier interviews showed some of Microsoft's plans for E3--now just about two months out--and indeed, Microsoft has some plans to talk about.

The 80 / 20 Rule? For Mobile Gaming, Try 46 / 0.22

April 9, 2014

One of the biggest rules around is the so-called “80 / 20 Rule.” Known by many names—the Pareto Principle, the Law of the Vital Few, the Principle of Factor Sparsity—this rule basically posits that, in many cases, 80 percent of a system's effects come from just 20 percent of its causes. 80 percent of revenue comes from 20 percent of customers, 80 percent of problems come from 20 percent of systems, and so on. But a new study from Swrve says that, when it comes to mobile game revenue, it's not 80 /'s 46 / 0.22.

The Swrve study tackled the gaming habits of over 10 million players in 30 different titles over the course of 90 days, and the results that said study returned were downright shocking for most any mobile game developer. Out of that massive pool of gamers, just 2.2 percent of same spent money on any of the games in question.

Backpedaling on Backward Compatibility: Xbox One May Work With 360 Games

April 8, 2014

Before Don Mattrick left Microsoft for the apparently greener pastures offered by Zynga, he left a pithy remark about backward compatibility on the Xbox One, saying “If you're backwards compatible, you're really backwards.” And apparently, Microsoft is all nice and poised to backpedal once again, bringing a welcome treat along with it: the possibility of backward compatibility between the Xbox 360 and the Xbox One.

Of course, this is still very early stage stuff, so the end result may take a while to trickle down to the everyday gamer if it even actually gets there at all. The word came from the recent Build developer conference, at which point an audience member asked the question about backward compatibility. Word from Frank Savage, partner development head for Xbox, says that there are indeed plans to do just that, but there are some major issues involved in making it happen.

Cult County To Support Project Morpheus, or, Who's Bootstrapping Who?

April 7, 2014

Not too long ago the first reports came out about the Project Morpheus system from Sony, and the gaming community was largely excited about it, especially the community that favored the Sony PlayStation 4 approach to gaming. It was likely to put a real spark under PS4 gaming, and that meant big things indeed. But now an even bigger piece of news has emerged around indie title “Cult County” that should put some extra joy in the field.


Is Amazon Fire TV Ready To Take On The Console Wars?

April 3, 2014

It's an interesting question, really...and one we have to ask since the unveiling of the Amazon Fire TV set-top box. Yes, Amazon's great foray into console gaming—at least, after a fashion—may not seem like much of an issue to the larger consoles, but is it able to compete at all?

The good news for the Amazon Fire TV system is that it's going to be backed up by the entire Amazon ecosystem. That means television and movies aplenty along with the video games, an increasingly common experience. The Amazon Fire TV's particular strength is in its ability to stream media, much in the same way that the Roku box, the Google Chromecast or the Apple TV system.

Who's Watching E-Sports, Anyway?

April 2, 2014

We've talked a lot here about e-sports, from their potential to overtake and even replace regular sports to their increasing viewership numbers even to the scandal that can crop up in the field. But a new report from Newzoo and SuperData Research is giving us a better idea of just how big the viewership field really is, and even some word about the demographics involved in those numbers.

We kick it off with a big fact: in the last four years, online competitive gaming viewership has increased fully eightfold, and just between 2012 and 2013, viewership doubled, reaching a high water mark of over 70 million. Roughly half of that number, not surprisingly, comes from the United States, with the rest coming from a variety of regions the world over. Indeed, nearly half of the total audience—not strictly the half from the United States alone—is between 21 and 35 years old.

Only On Ouya: Can Exclusives Give Ouya An Edge?

April 1, 2014

The Ouya was a game platform that seems to be comprised of one part great idea and one part less than sound execution. News about the platform has been slim on the ground of late, but a new item has emerged to suggest that maybe Ouya's got more of a plan than it's letting on. We all know that a gaming platform--any one, from console to mobile--is really only as good as the games it can present, and to that end, Ouya is set to bring in a set of six exclusive titles that will only be found on the Ouya platform.

Three of the titles--"Duck Game," "Toto Temple Deluxe" and "Reagan Gorbachev"--are focused on the sillier side of gaming, featuring play mechanics like a bazooka-toting former Russian General Secretary and a retrievable goat, while the remaining three--"Whispering Willows," "Neverending Nightmares" and "Cascade"--will be much more serious, featuring a ghost story, a game based on clinical depression and a giant allegorical look at Alzheimer's disease, respectively. I've seen a playthrough of the demo of "Neverending Nightmares," and I'll tell you this much: between the freaky art style and the even freakier content, that's one package that's going to give you a wicked case of the whim-whams on a dark and stormy night.

Like I said above, we all know that games sell platforms.

Xbox Gamers Take Heart; New Moves At Microsoft Make Xbox "First Class Citizen"

March 31, 2014

It wasn't so long ago that gamers all over were a bit on edge about the moves at Microsoft, especially when there was word that Stephen Elop would be slipping into devices at Microsoft. That was a particularly distressing development, but a new letter from Microsoft shaped things up quite a bit, and gave gamers everywhere—particularly Microsoft gamers—reason to hope again.

The new letter came out from Satya Nadella, current CEO of Microsoft, who announced a few changes to the business roster at Microsoft. The biggest parts of the letter came in putting Stephen Elop in at devices, and Phil Spencer in a very exciting slot indeed. Spencer's new slot essentially put him in charge of all things Xbox, from Xbox Video to Xbox Music to even Microsoft Studios, the game-making arm of Microsoft.

Titanfall Cheaters' Pool Activated On PC--A Clever Approach To Online Cheating

March 27, 2014

Cheating in games is a fairly universal problem. While the cheat code has been comparatively sanctioned, its use in online play is much less so and represents a fundamental difference between the offline cheat and the online cheat. While different strategies have been put in place to address the concept of cheating, some have put together a more unusual package than others. "Titanfall," meanwhile, has put out something of a unique solution that's been seen before, but isn't seen often, in the creation of a "cheater pool."

Basically, "Titanfall"'s makers put up the anti-cheating mechanism known as FairFight on PCs, and under FairFight, those found cheating are moved to a specific subsection of gamers that were also found cheating, and now online cheaters can cheat their weasely black guts out, to borrow the phrase from the "Pirates of the Caribbean" series.

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