Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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Twitch & Capcom Readying Street Fighter League

March 10, 2014

Real sports, generally, have a season. Fall, for example, is football's time to shine, and as fall fades into winter, basketball takes over into April and a bit beyond for the playoffs and finals, then major summer sports like baseball and golf come until football season arrives once more. But when it comes to e-sports, there's no season necessary, and most every day can be a game day, as long as the power's on and the network's running. To that end, Twitch and Capcom are getting together to produce a new wonder in e-sports: the year-round fighting league known as the Capcom Pro Tour.

Tapjoy Gamers: Older, Wealthier, TV Buffs?

March 6, 2014

There's a certain image that the gaming community has, mostly fat white young men whose primary diet and about 15 percent of their wardrobe involves Cheetos. Some have embraced it, others rail against it, but the idea of basement dweller as the face of video gaming has stuck. Just ask the guys at "South Park" who tapped the image for their "World of Warcraft" themed episode. But that perception may be about to take a hit thanks to recent marketing data from Tapjoy, which shows the basement dweller is not at all its key demo.

Tapjoy's network boasts around 450 million total consumers, and recently surveyed same to find out more about just what kind of audience it was serving.

Twitch To Go: Streaming For Mobile Games Now Available

March 5, 2014

While some may find the idea of watching other people play video games to be the zenith of uselessness, the idea that this activity might be fun is catching on, and more and more people—and platforms—are turning to Twitch to watch the action, and to broadcast same. While PCs and consoles have been seen getting in on the fun—the Xbox One's Twitch capability is said to be ready for the launch of Titanfall—Twitch has recently been seen migrating to a new platform: mobile devices.

Recently Twitch saw some big success in its own right with a new milestone, reaching over 10 million total installations for iOS and Android devices. This may have been something of a prompt for Twitch, and subsequently, the company rolled out a new mobile software development kit, currently available through Twitch's developer program.  But this is far from an industry first; mobile streaming has been on hand for some time thanks to Everyplay and Kamcord, among others, which offer gamers the ability to record and share gameplay on mobile devices.

The Ouya: Making The Jump To Hardware Near You?

March 4, 2014

While the Ouya hasn't exactly made a big splash as its own game console--even news about it has been in short supply--a new development may prove to be a much bigger splash than some might expect. New reports suggest that the Ouya is set to make a jump that actually makes a lot of sense when examined more closely, specifically, to other consoles altogether.

Specific word about which consoles are to be involved in this, sadly, isn't really available yet, but Ouya CEO Julie Uhrman described plans in which Ouya officials were talking to other hardware manufacturers back during the Consumer Electronics Show. Reports suggested that the various hardware manufacturers were interested--Uhrman describes the "takeup" as being "so great that we're really jumping into the strategy with both feet this year." The Ouya itself will serve as a "reference device" for other manufacturers to put to work in bringing the software to other devices.

There are still plenty of unanswered questions to go with this news, like just which platforms will be ending up with Ouya compatibility, and just what form same will take. Now, the obvious and potentially best answer is "as many as possible," so as to allow the broadest possible experience and open the floor up. Android would seem to be a great stop for this as many of the compatibility issues would likely be easy to resolve, and if this could show up on iOS and Windows Phone hardware, well, that really opens up the floodgates.



Nintendo: The Healthy Game Maker?

March 3, 2014

Things have not been good for Nintendo of late, and that's almost a bit of an understatement. With rivals Sony and Microsoft trouncing the daylights out of the company on shelves and Nintendo itself seen regularly apologizing to gamers over an ongoing lack of games, it's clear Big N is not as big as it once was, nor is it likely to be so again. But Nintendo has something of a strategy afoot to take on a new and potentially more lucrative market, one that may help the company find a new path in a post-console wars future: health gaming.

We've heard previously how Satoru Iwata, the company's chief executive, wanted to step past gaming and offer up a new kind of entertainment, specifically, one that improves the “quality of life” for people. Naturally, many will balk at the idea of opening up a new product line while sales on the core product are clearly in decline, but this isn't a new strategy for Nintendo.

Microsoft Drops List of Names For ID@Xbox Developers

February 27, 2014

There's good news today as Microsoft just dropped a big list of names on the gaming community. Sadly, it wasn't a huge list of upcoming game releases, but it was news almost as good nonetheless. Yes, with winter seeming to never depart, and cold gripping much of North America, Microsoft dropped a big steamy ball of sunshine right into our midst by offering up a list of names in the ID@Xbox developers' pool, and the list is pretty big in its own right.

We've heard about the ID@Xbox program previously, the means by which independent developers could get in on the Xbox One action, and those who got access to the program would not only receive two Xbox One development kits, but also a special Xbox One-only Unity Pro license and the ability to self-publish games, a development that would likely have been welcomed by Undead Labs back when “State of Decay” was more in a state of limbo than anything else.

But the early going was welcome enough, and some pretty big names in the indie field joined up like Double Fine, Crytek and Vlambeer of “Ridiculous Fishing.” Sounds great...but then the new list came out. A list packing in over 60 separate names, and some of them are even quite recognizable.



Welcome Development For Steam Developers: Name Your Own Discounts

February 26, 2014

The Steam Sale is a popular fixture in the gaming community, with the deepest of discounts making their way to the fore and spurring even the most tight-fisted of gamers to pull out the wallet—or the credit card, PayPal account or what have you—and make some purchases that might not otherwise have been made. While this model is starting to make its way to other systems like the Xbox 360, in a certain sense, Steam has recently added on a new tool for developers that should prove welcome: the ability to set discounts as desired.

Originally the report came from a screenshot of a page on Steam, showing developers a tool that allows for custom discounting, as well as the ability to set specific discounts related to specific time frames, like a Christmas sale or the like. But developers also get the ability to opt into the weekly Steam sales, and get a chance to light a fire under the sales of older games.

The week-long sales can be opted into as far as two months in advance—which allows developers lead time sufficient to engage in their own promotional efforts if said developers so choose—and the self-created sales can get similar lead time, as well as have the ability to run for up to two weeks, giving the developer plenty of control over pricing and discounts.

Naturally, extra control should prove welcome, and allow for things like the ability to tap lesser-known holidays, as well as things like anniversaries and the like. While there are some out there who suggest that the Steam sale concept may ultimately be doing more harm than good—why buy a game at $60 when a few months' wait might see that price cut in half?--the idea that older games could see a new, productive life as bargain fodder makes sense.

Personally, I just saw this.







Is Stephen Elop A Good Fit For Xbox?

February 25, 2014

A bit of a sea change has landed at Microsoft, and it's big news indeed. With Microsoft's new CEO in line as Satya Nadella readies to step in, a new report—subsequently confirmed by Microsoft—is that Xbox's former showrunner Julie Larson-Green, and in her place is a person who has the game world a bit nervous: Stephen Elop, formerly of Nokia.

Larson-Green, meanwhile, is being shuffled over into “My Life & Work,” where she will be “chief experience officer” doing...apparently something...related to the “My Life & Work” field. Larson-Green's tenure was admittedly rather short, taking over for Don Mattrick after he left for Zynga's top slot, giving her basically seven months in the midst of some of Xbox's worst times: the period immediately following E3, which could perhaps uncharitably be described as “a disaster.”

But Elop, meanwhile, will be stepping into the Devices & Studios division, which not only includes Xbox but also games, the Surface, and entertainment along with the mobile devices that Microsoft landed in its deal with Nokia.

The gaming community seems less than enthusiastic about this move, and not without reason. Some point out that Elop's body of relatable experience is, at best, slim.





Xbox One Gets At Least A Short-Term Price Cut With Titanfall Bundle

February 24, 2014

It's a topic that's been hot on the minds of gamers pretty much ever since the Xbox One was announced: when would the first round of price cuts arrive for this popular new system? It wasn't a question that was really out of line, either; after all, the Xbox One was selling at considerably more than its PlayStation 4 counterpart. But the new reports have emerged saying that there's going to be a price cut of sorts sooner than expected, and it's all thanks to a new bundle.

The bundle in question is set around the release of the new Xbox One title “Titanfall,” a development that has plenty of gamers quite fired up. The bundle in question not only includes the Xbox One, but also throws in a copy of “Titanfall” and a free month of Xbox Live Gold access for $500.

Gambling On Games: Capcom & Virgin Gaming Bring Betting To Games

February 20, 2014

Think you're a real champ at “Super Street Fighter 4”? How about “Super Street Fighter 4: Arcade Edition”? Well, if you've got the chops to take on the greats, you too can put your money where your mouth is thanks to a new partnership between Capcom and Virgin Gaming that will allow for cash-backed matches to take place.

The reports indicate that console gamers get the brunt of this effect, with both the Xbox 360 and PlayStation 3 versions having the online money match capability, and there's no word as yet as to when the PC gaming crowd will be able to get in on the action. Players will be able to either fight it out one-on-one or set up complete fighting leagues of as many as 32 players.

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