Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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Can Mobile Games Help Stop Cyberbullying?

February 19, 2014

Bullying is an all too real fact of life for many out there, whether it's real-time bullying or its online equivalent known as cyberbullying. But there may be some hope out there for those who find themselves on the receiving end, and it's going to be hope that, for those getting bullied, may come from a familiar source: mobile gaming.

It's not quite so clear-cut as it once was, but not so long ago, many gamers were also bullied for their involvement in gaming. While the increasingly mainstream nature of gaming has changed this fact somewhat, it's still sadly often the case that those who enjoy video games find themselves attacked by their more physically developed peers. And one developer, Pixelberry, may have the means to stop it well in hand.

Pixelberry developed “High School Story,” a game that essentially allows players to set up and run a high school of their own.



How Microsoft Can Save The Next Generation

February 18, 2014

The numbers have been coming out, and frankly, it's not looking good for Microsoft. While it's posting some decent numbers--word direct from Microsoft says that the company brought out 3.9 million as of December 31, with an unknown quantity since--the word from Sony sounds like it at least rhymes with "Microsoft got its collective hat handed to it. But how to recover from this less than advantageous position? That's a good question, and one that needs answered.

First, some background: Sony is counting 5.3 million PlayStation 4 units sold, and that's before the console even makes its debut in Japan, where it's almost certain to destroy Microsoft in much the same fashion it has in the past.

Another Part of the VR Movement Takes Shape With PrioVR

February 17, 2014

The move into the virtual reality market has been substantial by most any measure, but one thing's for sure: there are certain points which must be achieved in order to get this off the ground to its fullest. We've been doing pretty well with the displays, thanks to the Oculus Rift and even the Glyph system. We've got a bit of control thanks to the Virtuix Omni treadmill system. But what about the finer details, like the lift the gun and fire sort of details that no game can truly be played without?

What's Driving the Comparative Dearth Of Horror For Consoles?

February 13, 2014

One of the great things about this time of year--yes, even given how dark and horrendously cold it's been lately--is that it's a great time of year for horror movies. Turn off the house lights, fire up some popcorn, and stretch out with plenty of things that go bump in the night. "30 Days of Night" made it plain that the longer the night, the scarier the whole day is, and the real world is no exception on this front. But it's odd--and something I noticed recently--but horror gaming for consoles seems to be constantly behind its PC brethren.

While on YouTube the other day, I got a look at some "let's play" style videos, mostly from a guy going under the handle of Markiplier.

How Far Is Too Far In Banning Cheaters?

February 12, 2014

Cheaters tend to make a lot of problems when it comes to online gaming. No one wants to play in an environment where one loose cannon is running around unkillable with every weapon in the book; it ruins the whole point of the game. And while some companies have addressed cheaters with cleverness and a bit of skill, some have been a bit more brusque about the idea of cheaters. Facepunch Studios, meanwhile, is not taking the subtle approach in its surprisingly popular game “Rust.”

“Rust”, for those not familiar, is akin to one part “Minecraft” and one part “Dawn of the Dead.” Users set out to build a life for themselves in the midst of a partially irradiated wonderland which used to include zombies.

Just Say No To Smurfberries: Governments Take Aim on Virtual Goods

February 11, 2014

The free to play gaming market has made some pretty substantial strides of late, with game makers discovering there's a lot of money to be had in offering up the game for free, but later offering components of the game for a fee. Game players seem to enjoy the possibility inherent in playing a game at no charge but later supporting that game—should the game prove supportable—by means of making payments later on. But there are abuses to the system—as is commonly the case with most any system—and that's got lawmakers turning attention to the virtual goods market.

Every so often, stories crop up about how kids get involved with free to play games, and then proceed to run up massive bills—often on their parents' dime—with the paid portion of the games in question. The parents believe the game free when they turn over the reins to the children, and the children really don't make the connection between “press this button to get more missiles / berries / credits / what have you” and “pressing this button activates our billing mechanisms and at the end of the month demands a fat check from mommy and daddy who must work hard to make that money.” This disconnect often leads to problems, like a recent story in which a young man went donut-crazy in “The Simpsons: Tapped Out”, buying around $1,650 worth of in-game donuts.

Ubisoft's Quarterly Numbers Show The Bad Side Of A New Console Generation

February 10, 2014

A new generation of consoles is usually a pretty welcome thing. New opportunities to be amazed by great games, new graphics, new plots, new possibilities in general, not to mention a chance to ramp up all the old greats with new and more powerful sequels. For crying out loud, “Dead Rising” went from one mall to like four malls with casinos attached to the better part of an entire town. That makes me happy in ways I can barely describe.

Watching Games A Bigger Draw Than Expected

February 6, 2014

Recently, Deepfield brought out a study on peak Internet traffic. Some fairly major names appeared on the list of places people often go online, and many of the expected names led the way. But where things got very interesting was one of the top five biggest names on the list, and just who came immediately after that particular entry. It turns out that Twitch—a site largely devoted to video game streaming video—managed to pull the fourth largest amount of traffic on the Internet last week.

Indeed, the commonly expected names when looking at top traffic in a week were all in force.

Making Smarter Games: The Secret To Truly Mainstream Gaming?

February 5, 2014

Are games too much like porn? That's a strange question; leave aside the occasional “hot coffee” incident and games really aren't much like porn at all. There's little sex, no nudity to speak of, and content is so carefully regulated that a game with the “Adults Only” ranking is almost never actually seen. But that's the question that EA's founder Trip Hawkins was asking, and may well have a way around with a new project.

Said project is called “If You Can,” and it looks to make gaming more accessible to users by taking a lot of that social stigma off it and making the entire concept a lot more useful, as well as fun.

Is Nintendo The Canary In Gaming's Coal Mine?

February 4, 2014

While Nintendo's fortunes of late haven't exactly been good, the idea that the company's woes might be reflective of the wider industry's woes haven't much been considered lately. But the head of PlayStation in the United Kingdom, Fergal Gara, recently took an interview and noted that, indeed, Nintendo's troubles may well mean troubles for the broader industry before too much longer has passed.

Gara noted that Nintendo's losses in the market may well be detrimental to the market as a whole. Why? Because, according to Gara, Nintendo does a fine job of serving the younger consumer group, while the PlayStation and Xbox lines—not to mention the PC gaming market—doesn't quite do so well on that front.

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