Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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Steam Explodes Amid New Generation of Consoles

January 15, 2014

There's been a lot made lately out of the next generation of consoles, and with good reason. Millions of the devices have been sold, and already the future of gaming's next generation is looking bright. But an unexpected development has been spotted, as the PC gaming service Steam saw some absolutely staggering gains in users in the last three months...more than the newest consoles could muster.

Reports suggest that, over the last three months, Steam accounts rose from 65 million to 75 million, representing an additional 10 million new accounts. That's a pretty substantial gain no matter how you look at it, and some of the biggest gains came from sources that may be considered unlikely.

Mobile Gaming Set For Huge Upswing in Investment & Value

January 14, 2014

We all pretty well knew that gaming was a big industry. Just looking at E3, at the Penny Arcade Expo, at the growing presence of gaming in the recently concluded Consumer Electronics Show all cements the idea that gaming is getting much more mainstream than it once was. But the growth of gaming really got a dose of quantification earlier today when Digi-Capital, a game investment bank, noted that mobile gaming could ultimately push the industry into levels of revenue that some may never have expected.

Digi-Capital's report said that, with mobile gaming in place, the whole industry could reach $100 billion by 2017. Further, the mobile and online game sectors of the game industry could ultimately reach a compound annual growth rate (CAGR) of 23.6 percent by 2017 as well, making just the mobile and online gaming market worth around $60 billion.

Shall We Play A Game? Angelina's Got One In Mind

January 13, 2014

It's a strange sort of medium we've struck now in gaming. First came WOPR, who wanted to play a game with stakes of unusual depth. Then came Skynet, who turned the whole planet into a horrible game that featured a whole bunch of dead humans. But turning an AI into a gaming mechanism has produced something much different, as was revealed recently with the unveiling of ANGELINA.

ANGELINA, or A Novel Game-Evolving Labrat I've Named Angelina, was the creation of Michael Cook, a Goldsmiths College researcher and PhD student at Imperial College London, and it is, essentially, an artificial intelligence that can create games.

CES 2014: Gaming Takes A Big Slice of the Show

January 9, 2014

One exciting theme about this year's Consumer Electronics Show is one that we've been picking up bits and pieces of throughout the week, but also came in the form of things that we didn't discuss. Now that the show's coming to an end, it's a good time to start taking a look back at the biggest events of the show and discover, to probably the surprise of many, that gaming took a lot of the show's time. Particularly PC gaming, as several new advancements in the field made it to the show floor.

We talked about Razer's Project Christine, and we talked about the new changes made in the Oculus Rift with its Crystal Cove version. Earlier in the week we got a look at Sony and its PlayStation Now service, and had a lot of discussion on these points and how they were set to change the world of gaming as we knew it.

CES 2014: Razer Unveils Project Christine, Fears of Haunted Cars Quickly Allayed

January 8, 2014

The first thing I think when I hear the name “Christine”--especially one connected with a machine—is the haunted Plymouth Fury of Stephen King fame. And why not? It's probably the first thing a lot of people born after 1980 think of. But Razer wants to take back the name and make it a force for good again...at least, a force for good gaming.

CES 2014: Oculus Rift Crystal Cove Makes An Appearance

January 7, 2014

It was a product that was almost as mysterious as its name. The folks at Oculus—makers of the Rift, and perhaps one of the biggest names in gaming for 2013 as well as in all likelihood 2014 as well—showed off a whole new prototype of the Rift that was going by the name Crystal Cove. What Crystal Cove was offering, however, proved just a bit less mysterious—and a lot more exciting—following a little explanation from Oculus out at the CES 2014 event.

The Crystal Cove version packed in a complete positional tracking system—as evidenced by the IR dots on the front of the device, which use a camera to track the location of said dots and translate that information into events on screen. Though that sounds like quite a bit of new hardware and development, reports from Oculus' founder, Palmer Luckey, said that the extras won't boost the price of the unit very far up.

CES 2014: Nvidia Shows Streaming From PC to TV

January 6, 2014

While quite a bit has been made out of the Steam Machine, a concept that brings Steam gaming to the living room thanks to some particularly pleasant connectivity points and modified control schemes, the idea of streaming from a PC to a television is something that's gotten considerably less airplay of late. Nvidia, however, is poised to make the idea of streaming from a PC to a television simpler, and a lot more powerful besides...sufficiently so as to make it useful in gaming.

Specifically, this development came as a result of the new Nvidia Shield, which it showed off at a pre-event event just ahead of CES 2014. Nvidia's talked about the kind of technology required to do that streaming thing before, but this is a bit different in that Nvidia managed to show off the technology complete with a smoothly-executed demo that had nary a hiccup. In this case, the Shield acts as, essentially, a controller for a game running on a PC.

January 2, 2014

We all know that gaming is big business, at least in the United States. It stands to reason it's likewise big business in Canada and in Europe and even in Japan, with plenty of other places doing big business in gaming from there. China, however, may not be high up on the list of places people would think of when it comes to big markets for gaming. Recent reports suggest that the Chinese gaming market is putting quite a bit in play, with said reports noting that, in 2013, the Chinese market for video games weighed in at fully $13 billion.

The word came from the China Games Industry Annual Conference, and the word brought with it not only big numbers, but also big increases.

2014 In Gaming: A Big Year In The Making

January 1, 2014

Gamers out there are undoubtedly looking forward to 2014, and with good reason. There's a whole new crop of developments out there just waiting to make themselves known, and some that have already been started that should come to fruition this year. There's quite a bit of excitement on tap, and with the first day of the new year now in hand, we're going to take a look at some of the stuff that may make big news this year.

Open World Gaming

There's a LOT of this going around. We're still seeing downloadable content come out for “Dead Rising 3,” but beyond that there's plenty left to come.



2013's Top Scores In Gaming

December 31, 2013

Yesterday, we took a look at some of the low points in the year of gaming, but now, we have an opportunity—this being the last day of the year and all—to run down some of the big points in gaming. And man, were there ever plenty of those! It was a fine year indeed, and though we had some disappointments and some sadness along the way, we also had some fine times and some great things come out that made  this year a real joy in terms of gaming.

State of Decay

It's hard to look at this year in gaming without considering one of the most entertaining, most engrossing, and purely exciting games of the year, and that's got to be “State of Decay.” I spent a lot of time cruising the highways and byways on this one, and when the expansion version came out, I was in line pretty quick for a download. I called this one easily the most realistic console-based zombie apocalypse simulator ever, and it wasn't hard to see why.



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