Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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On Copyright, Let's Play Videos, and Symbiosis

December 11, 2013

A recent development in the YouTube community is proving somewhat jarring to fans of video game-related content, and to those viewers of same. Specifically, several providers of what are known as “Let's Play” videos are finding themselves on the bad end of a lot of copyright claims, and the story behind these claims—and the impact said claims will likely have—is pretty substantial.

The story recently came to light as several YouTube operators, including TheRadBrad's own Brad Colburn, discovered a litany of copyright claims raised against a variety of the videos in question, targeting things from sounds to music to even gameplay. While under normal circumstances, reportedly, copyright claims come in small doses particularly for video game-related content, this particular blast was quite different thanks to markedly higher total numbers of claims. The number was so high that, by some reports, it had never been seen before.

How Time's Gadget Of The Year List Shows Gaming's Mainstream Appeal

December 10, 2013

For a long time, many thought of gaming as something to hide, something to keep quiet, something better done in the confines of one's own home, especially if said gaming was done over a certain age. But the changing of generations shows that gaming is taking on a much more mainstream position in society, and what's reflecting this change is, oddly enough, Time Magazine and its annual Gadget of the Year list.

 

While the list held a few surprises—Apple losing out the top slot to Google for the Chromecast, for example—there were still plenty of gadgets whose appearances made perfect sense.

Fallout 4: Of Hoaxes and Good Marketing

December 9, 2013

So it goes, folks. Hoaxes. Hoaxes never change. Sometimes they get better, sometimes they get more elaborate. There was no denying that thesurvivor2299.com was easily one of the most elaborate hoaxes seen in recent memory, but still, the word about same came out, and now we can take a look back at this thoroughly...well...thorough hoax and deconstruct it, and in the process, say a few words about marketing.

eShop, Steam Show There's Still A Place For Retro Gaming

December 5, 2013

One of the great things I love is when there are two or more news stories that can come together to show one critical point. Making leaps of logic is one thing, but leaps of logic supported by multiple branches is another. Today's critical point: there still seems to be plenty of room in the field for retro gaming, as evidenced by new releases found in both the Nintendo eShop and on Steam.

 

The Next Generation Of Console Wars May Get Crowded

December 4, 2013

Right now, with the newest generation of the console wars in place, it's looking like a two-horse race. Sony and Microsoft are dueling for the hardcore gamer market while Nintendo doesn't seem to be doing much of anything but waiting and apologizing for the wait, with some notable exceptions. However, recent word from Electronic Arts' CEO Andrew Wilson suggests that the field may not be so slim much longer, and some notable names may decide to get in on the action.

Of course, the console market isn't strictly Microsoft and Sony right now. There are dark horse competitors like Ouya, as well as potentially major destabilizing measures like the Steam Machines that are set to emerge fairly soon.

E-Sports: Opportunities and Challenges Abound

December 3, 2013

It's the kind of concept that parents dread and kids embrace with a fervor some might reserve for religion: the idea that possibly, one day, a particularly impressive video gaming record could elevate a gamer to the levels of the professional, and said gamer might be able to make a living at shooting people in an FPS or the like. But this is a dream that's indeed coming true for some players, and it's having a lasting impact on not only these gamers, but other gamers in the field, right alongside developers and the various leagues involved in e-sports.

Indeed, e-sports is presenting both challenge and opportunity. A report from VentureBeat shows that the players are finding their way to decent incomes by most any standard—some of the best are making six figure salaries—yet these players aren't just making revenue from gaming. There are endorsement deals, online video content monetization, and complete packages that add up to these impressive revenue totals.

State of Decay: Breakdown Proves There's Still Life In The Xbox 360

December 2, 2013

So admittedly, when I first got a glimpse of the new "State of Decay" download, "Breakdown," I was concerned. A meager four megabytes was supposed to be a worthwhile augmentation? The subsequent 91 megabyte patch certainly helped things, but how did it play? I was pretty eager to find out, and so, I tucked in, aided and abetted by a long holiday weekend.

Three Things To Be Thankful For In Gaming

November 28, 2013

And now, with Thanksgiving winding to its inevitable close, and the events of the longish weekend stretching out before us, it's worth taking a step back and looking at all the things out there that make us thankful. Of course, the gaming community is no exception, and by extension, neither am I. For the second time in what I hope to be a long tradition, I'm going to run down the things I'm thankful for in gaming.

The Growth of Open World Gaming

One development that didn't necessarily start this year, but gained ground with alarming rapidity was the growth of open world gaming. We'd had open world games for some time, but most of them were Bethesda titles or involved the word "Grand" in some way. But this year saw things step up a bit.



Freemium and Premium On One Console?

November 27, 2013

Just before we all tuck in to a monster Thanksgiving feed of turkey, assorted vegetables, and both stuffing and potatoes in one shot—not to mention dessert, seriously, don't mention dessert. I actually picked up a cherry cordial chocolate cake for the family dinner tomorrow and it looks amazing—an interesting development came into view from Patrick Soderlund, who's currently serving as executive vice president at Electronic Arts. Soderlund described to MCV how freemium and premium games really weren't in competition, but rather were two halves of a greater whole.

Essentially, Soderlund likens the freemium and premium gaming markets to the YouTube video and feature film markets. There are similarities and differences between the two concepts, of course, but the parallel is actually quite sound. Indeed, it makes no small amount of sense.

Microsoft Steps Up Customer Service, Shows Value of Digital Delivery

November 26, 2013

Microsoft may well have just pushed ahead in the “who had the better launch” race thanks to a new development that will no doubt prove well-received on the parts of gamers who bought an Xbox One at launch and fell prey to the drive problem. This move is almost shockingly elegant, and solves two critical points at once: how to do customer service up right, and how to show the truest value of digital delivery.

Basically, what Microsoft did was take everyone who's waiting for a new Xbox One to arrive following the discovery of the grinding, clattering disc drive issue and offer a free download code for one of four games: “Zoo Tycoon,” “Ryse: Son of Rome,” “Forza Motorsport 5,” and “Dead Rising 3.” Thus, gamers will be able to sidestep the clattering drive issue and play games direct from the hard drive, allowing said gamers to keep right on playing as though nothing had ever happened.

Naturally, this is a move that's likely to endear a lot of gamers to Microsoft, a particularly valuable point after the less than successful E3 run that Microsoft had that caused the company to frantically backpedal on many of the Xbox One's design points. But this is a purely stand-up move that should make a lot of gamers feel better about Xbox One purchases, maybe even to the point where some gamers might actually wish the system said gamers had purchased was malfunctioning itself.

But beyond this, however—and in perhaps a slightly more insidious move—Microsoft is showing firsthand that, in a way, it was kind of right. Microsoft is showing that digital delivery is going to get and keep gamers in the game faster and more effectively than discs.





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