{"id":17180,"date":"2020-04-09T10:23:51","date_gmt":"2020-04-09T14:23:51","guid":{"rendered":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/?p=17180"},"modified":"2022-10-14T18:26:48","modified_gmt":"2022-10-14T22:26:48","slug":"exclusive-interview-personal-hologram-platform-ikin-to-launch-first-on-android","status":"publish","type":"post","link":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/technology\/exclusive-interview-personal-hologram-platform-ikin-to-launch-first-on-android.html","title":{"rendered":"Exclusive Interview: Personal Hologram Platform IKIN to Launch First on Android"},"content":{"rendered":"\n<p><a href=\"http:\/\/www.ikininc.com\">IKIN<\/a>, a leading provider of visual technology solutions for businesses and consumers, announced it has selected Android as its initial go-to-market platform to bring interactive holographic content to mobile apps, games and tools to the mobile marketplace. The company plans to roll out a comprehensive collection of hardware, software, mobile apps and developer tools to enable display of holograms through 4G and 5G mobile devices. The company expects to conduct its first field trials in 2020 with general availability anticipated for 2021.<\/p>\n\n\n\n<p>You may recall, we <a href=\"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/technology\/exclusive-ikin-3d-holograms-for-your-phone-is-this-the-future-of-vr-and-ar.html\">asked if IKIN&#8217;s technology is the future of AR and VR <\/a>after seeing an impressive demo in our offices.<\/p>\n\n\n\n<p>IKIN has already surpassed a number of milestones for its RYZ family of products that will enable display and interaction with holograms on Android mobile devices. The solution is optimized for seamless performance across current networks and can fully utilize expanded transmission and bandwidth capacities that will be available as 5G services are introduced by wireless carriers around the world.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-content\/uploads\/2020\/04\/Taylor-Scott.jpg\" alt=\"\" class=\"wp-image-17182\" width=\"305\" height=\"171\"\/><\/figure><\/div>\n\n\n\n<p>\u201cThere is a common\nperception that holograms will place significant bandwidth demands on networks\nand devices,\u201d said Taylor Scott, IKIN\u2019s Chief Technology Officer. \u201cThrough\nIKIN\u2019s optimization algorithms, we\u2019ve created a solution that will have minimal\nimpact on performance across current and future network technologies. We anticipate\nthat interactive holographic engagement enabled through RYZ will delight users\nwhile efficiently leveraging network resources.\u201d<\/p>\n\n\n\n<p>IKIN\u2019s RYZ product line\n\u2013 comprised of RYZ Framework, RYZ Accessory and RYZ mobile app \u2013 delivers\nvolumetric rendering and display to mobile devices, empowering the touch\ncontrol and inclusion of holograms in nearly any mobile app, game or tool.\nMoving beyond existing AR and VR technologies, RYZ displays holograms in\nambient light without the use of goggles or other specialized equipment. <\/p>\n\n\n\n<p>RYZ provides developers\nwith a strong set of open SDKs and APIs that empower the incorporation of\nholographic elements and features into games, business applications and\ncommunications services in multiple design environments.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignright size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"200\" height=\"200\" src=\"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-content\/uploads\/2020\/04\/Joe-Ward.jpg\" alt=\"\" class=\"wp-image-17183\" srcset=\"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-content\/uploads\/2020\/04\/Joe-Ward.jpg 200w, https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-content\/uploads\/2020\/04\/Joe-Ward-90x90.jpg 90w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><figcaption> Joe Ward, IKIN\u2019s Chief Executive Officer. <\/figcaption><\/figure><\/div>\n\n\n\n<p>\u201cIKIN\u2019s technology will\nwork on nearly any mobile device, but we chose to go forward with Android for\nthe first field deployments since we feel it will provide the broadest\nopportunities for rapid development,\u201d said Joe Ward, IKIN\u2019s Chief Executive\nOfficer. \u201cAndroid\u2019s robust developer ecosystem will enable app designers to\nquickly leverage our development tools to incorporate holograms into many\ninnovative applications.\u201d<\/p>\n\n\n\n<p>Complementing its open development resources and aggressive hardware delivery plan, IKIN will launch its RYZ mobile app in conjunction with the RYZ Accessory field trials to leverage its patented delivery and display capabilities. The mobile app can also serve as a library for third-party holographic apps that provide even greater capabilities.<\/p>\n\n\n\n<p>We had a chance to have an exclusive interview with Joe Ward, IKIN CEO:<\/p>\n\n\n\n<p><strong>Please describe your solution for those who are not familiar.<\/strong><\/p>\n\n\n\n<p>IKIN has developed the RYZ product portfolio to enable the display of interactive holograms on a mobile device utilizing patented hardware and software innovations. The lightweight and rugged RYZ Accessory attaches to a mobile phone to provide an additional display area that extends the flat screen of the phone into a new dimension. Users can enjoy new and innovative interactions through graphics that can move freely between the phone screen and the volumetric holographic display.<\/p>\n\n\n\n<p>The transparent\ndisplay operates in ambient light, enabling use in any location and enhancing\nthe ability to integrate displayed images with the real-world environment.<\/p>\n\n\n\n<p>Imagine moving a game\ncharacter from the phone into the free space above the flat screen, while\nmaintaining touch control and full 3-D perceptions, shopping for clothes at\nyour favorite store, or live 3-D calls with friends and family. The\napplications are limitless when considering new ways to interact and\ncommunicate using mobile devices.<\/p>\n\n\n\n<p><strong>What is the\nRYZ family of products?<\/strong><\/p>\n\n\n\n<p>The RYZ family of products is comprised of the RYZ Accessory for mobile devices, the RYZ App, and the RYZ Framework, a robust set of developer tools and libraries for game and app creators to enhance existing solutions or create new solutions that leverage full volumetric holograms.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2048\" height=\"1152\" src=\"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-content\/uploads\/2020\/04\/IKIN-03_00_03_FullWoman_02-1.png\" alt=\"\" class=\"wp-image-17187\" srcset=\"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-content\/uploads\/2020\/04\/IKIN-03_00_03_FullWoman_02-1.png 2048w, https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-content\/uploads\/2020\/04\/IKIN-03_00_03_FullWoman_02-1-768x432.png 768w, https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-content\/uploads\/2020\/04\/IKIN-03_00_03_FullWoman_02-1-1536x864.png 1536w\" sizes=\"(max-width: 2048px) 100vw, 2048px\" \/><\/figure>\n\n\n\n<p><strong>How does volumetric\nrendering work?&nbsp;<\/strong><\/p>\n\n\n\n<p>IKIN has invested significant effort in providing designers with easy-to-use tools that facilitate integration and rendering of holographic images within applications. The team has developed software development kits (SDK) as simple drag-and-drop libraries within popular development platforms. SDKs are available in the Unity Technologies platform which underpins popular applications like Fortnite.<\/p>\n\n\n\n<p>With our advanced real-time AI\nalgorithms, all visual information contained within the device is automatically\ntranslated into dense-layer files which are threaded into genuine volumetric\nlight image projections. As the user moves&nbsp;around the device, or moves it\nwithin their environment, the holographic image retains its density and volume,\nas a genuine object in the user\u2019s experience. The process has been highly\noptimized to a point that there is almost no major impact to the phone\u2019s\nprocessor capacity. As most applications are connected to other users via the\ndevice\u2019s data connection, the background AI manages bandwidth utilization and\noptimizes it to provide best performance for the available network connection.<\/p>\n\n\n\n<p><strong>What sorts of\ncompanies can benefit from working with your SDKs and APIs?<\/strong><\/p>\n\n\n\n<p>We believe there will be a lot of interest among ISVs and developers in a variety of vertical markets that will be interested in leveraging the RYZ Framework to enhance products with new functionality. Solutions providers that are looking to differentiate their offerings and generate additional revenue are looking at IKIN and how holograms can enhance their portfolios. <\/p>\n\n\n\n<p><strong>What new\napplications do you hope to see on the market?<\/strong><\/p>\n\n\n\n<p><strong>JW: <\/strong>We think that the availability of the RYZ\nFramework will drive a new era in visual technology innovation. Not only do\nexisting apps like text, maps, chat, and video become enhanced through the\naddition of holograms, but I expect we\u2019ll see a whole new generation of\nservices that will profoundly reshape communication and interaction.<\/p>\n\n\n\n<p><strong>Why did you\nchoose Android as your initial go-to-market vehicle?<\/strong><\/p>\n\n\n\n<p>It really came down to development time. There\u2019s a slightly faster path to market through Android than iOS. We have our ecosystem in place for Android, so that\u2019s why we elected to go to market with it first. In addition, there is a robust developer community using Android, and we hope to tap into the innovative power of that community to explore new applications and opportunities that we haven\u2019t even dreamed of yet.<\/p>\n\n\n\n<p><strong>How much of a\nlag will iOS users experience before you roll out on Apple devices?<\/strong><\/p>\n\n\n\n<p>The iOS roll out will be on the heels of Android. Our goal is once our initial Android launch is nailed down, iOS will follow shortly after. We certainly recognize the enormous market that Apple serves, and we have a team of developers working hard on bringing this initiative to fruition.<\/p>\n\n\n\n<p><strong>When do you\nthink holographic services will be mainstream?&nbsp;<\/strong><\/p>\n\n\n\n<p>IKIN is planning to introduce our RYZ Accessory next year. Our strategy is to provide holographic technology that is compatible with existing content, applications, and services, which will give providers and developers a platform to launch holographic engagements quickly and inexpensively. We expect to see robust adoption rates, and an entire new generation of innovative solutions that will build upon this technical foundation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>IKIN, a leading provider of visual technology solutions for businesses and consumers, announced it has selected Android as its initial go-to-market platform to bring interactive holographic content to mobile apps, games and tools to the mobile marketplace. The company plans to roll out a comprehensive collection of hardware, software, mobile apps and developer tools to<\/p>\n","protected":false},"author":44,"featured_media":17186,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[118],"tags":[1481,2832,2449,2450,2451],"post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-json\/wp\/v2\/posts\/17180"}],"collection":[{"href":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-json\/wp\/v2\/users\/44"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-json\/wp\/v2\/comments?post=17180"}],"version-history":[{"count":6,"href":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-json\/wp\/v2\/posts\/17180\/revisions"}],"predecessor-version":[{"id":17191,"href":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-json\/wp\/v2\/posts\/17180\/revisions\/17191"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-json\/wp\/v2\/media\/17186"}],"wp:attachment":[{"href":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-json\/wp\/v2\/media?parent=17180"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-json\/wp\/v2\/categories?post=17180"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.tmcnet.com\/blog\/rich-tehrani\/wp-json\/wp\/v2\/tags?post=17180"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}