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  <title>Comments for A Look Inside Spore ...</title>
  <subtitle>VoIP &amp; Gadgets blog - Latest news in VoIP &amp; gadgets, wireless, mobile phones, reviews, &amp; opinions</subtitle>
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    <id>tag:blog.tmcnet.com,2008:/blog/tom-keating//4.36393</id>
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    <published>2008-06-12T02:25:29Z</published>
    <updated>2008-06-12T02:49:11Z</updated>
    <title>A Look Inside Spore ...</title>
    <summary> Now we have a glimpse of why Spore has been delayed for so long. Originally expected for a 2007 release, the simulated evolution game from Electronic Arts studio Maxis was suddenly withheld, much to EA’s chagrin, but now apparently...</summary>
    <author>
      <name>Randy Savicky</name>
      <uri>http://www.strategypluscommunications.com</uri>
    </author>
    
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<P>Now we have a glimpse of why <strong>Spore</strong> has been delayed for so long. Originally expected for a 2007 release, the simulated evolution game from <strong>Electronic Arts</strong> studio<strong> Maxis</strong> was suddenly withheld, much to EA’s chagrin, but now apparently to the delight of fans.<P>
Simply, the company wanted to make the follow-up to its wildly successful <strong>Sims </strong>franchise more accessible. Spore has been re-tooled into a Web 2.0 phenomenon designed to extend far beyond the actual game.<P>
Maxis’ <strong><em>Spore Creature Creator</em></strong> will be released June 17, and the full game will hit  the shelves in September.<P>
Read more about how the fan community’s ability to create and share Spore content is just as important as the game itself<a href="http://gigaom.com/2008/06/11/advance-look-at-spore-eas-ultra-web-20-game/"> here </a> at <strong>Gigaom</strong>.]]>
      
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