Five Nights At Freddy's 3: Too Much, Too Soon?

Steve Anderson : End Game
Steve Anderson
The Video Store Guy
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Five Nights At Freddy's 3: Too Much, Too Soon?

It's a funny question to be asking, especially when it comes to video games. The wait for any news at all about “Fallout 4” has been nothing short of breathless. “Half-Life 3” has been on most gamers' hotly-anticipated lists for a little over a decade now. “Duke Nukem Forever,” once a joke—now just a sad joke now that it's been released—spent around 14 years in “development”. But one game series that hasn't had a problem with clocking out solid releases in rapid fashion is “Five Nights at Freddy's.” By way of comparison, the first installment emerged in August of 2014 for Windows—with subsequent versions taking a while to follow—and the second hit in November. A few days ago, a teaser trailer arrived for the third, suggesting that it's on the way in rapid fashion. But is this moving just a little too fast?

At first glance, the answer to that loaded question is a profound no. Some reports suggest that the third one will be the last, at least for some time, and so we can chalk this one up to an eager, gifted developer wanting to get a trilogy in play and call it a series. It's hard to fault a motive like that; a lovely combination of completionism and ambition, striking while the iron is hot and making the trilogy happen. Indeed, “Five Nights at Freddy's 3” recently hit number one on Steam Greenlight, and is well on its way to release. However, word from developer Scott Cawthon notes that the rumored release of February 5 is only that, a rumor. Cawthon hit the Steam Community pages to note that “...there is still a LOT of work to be done.”

Granted, the couple months of time between one and two might have been a little quick, but it's reasonable enough; capitalize on success, strike while the iron is hot, and so on. Now, we're seeing a little more time between releases—already it's been closing in on three months—and once the trilogy is complete, Cawthon can take some well-deserved down time and figure out the next go-round.

So is it too much too soon? Not really. It might have been, of course, had he actually released the last round of Five Nights at Freddy's in February. But with a little space between releases, and a little chance to let anticipation build, this should be a very popular release. Too close a release runs the risk of spoiling interest, but too long runs the risk of the fanbase getting tired of waiting and going elsewhere. It's a lesson we can all learn, about the value of patience and the effect of prevailing too hard on that patience.



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