Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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Why The EA Coupon Glitch May Be A Blessing In Disguise

October 15, 2012

It's been making the rounds of late that EA recently made a fairly substantial mistake with a recent coupon code that resulted in easily thousands of games being given away. But while more than a few are laughing at EA's misstep, it's not hard to see that this may well be a potential blessing for EA.

The coupon code disaster began when EA had offered up a $20 coupon code for the successful completion of a survey geared toward giving EA some marketing information. All of this was fine and well, but the problem came when EA discovered one fatal flaw in the $20 coupon for the Origin Store: the code wasn't secured.

What this meant was that, once the code was found out, it was infinitely reusable. Not only that, it was infinitely transferable.



Three Wildly Underappreciated Concepts In Gaming

October 11, 2012

After reading an editorial over at Joystiq which called for a new line of history to begin in video games--suggesting at least a temporary moratorium on the endless flood of World War II games that seem to constantly make appearances--I couldn't help but think maybe they were right. In fact, there were more than a few underappreciated concepts I'd been wanting to see more of for some time. So I pulled a list of them together, and brought them out here to take a look at three desperately underappreciated game concepts that could stand a little extra shot in the arm.

1. Westerns

This is a subgenre that doesn't seem to come along very often.



Will Variety Prove The Spice Of The Free-To-Play Market?

October 10, 2012

Recently, Emily Greer had a few things to say about free-to-play gaming. Why should anyone bother listening to Emily Greer, you wonder? How about because she's the co-founder of the free-to-play video gaming portal known as Kongregate, one of my personal favorite such venues? What she had to say about free-to-play was actually recently rung assent by another move in the sector that will give Kongregate a run for its money.

Greer described, for the folks at Gamasutra, how free-to-play is actually a big-money effort for Kongregate.

Why Are Investors Fleeing Social Gaming?

October 9, 2012

While 2011 was pretty big as far as social gaming went, the market seems to have dropped off, and pretty substantially, too. The question of the day, of course, is why did investors bug out of the social gaming market? The answer, of course, is a bit more complex than expected.

First, a few basics: a new report from the digital investment bank known as Digi-Capital made the picture clear. Investments for 2012, so far, have hit $591 million, with a little over two and a half months to go in the year.

Three Ways The Microsoft Xbox 720 Can Win Next-Generation Glory

October 8, 2012

I was reading an article over at Gamasutra--it's not hard to enjoy the stuff coming out of that site, especially if you follow gaming and gaming business news--and they had a nice big article on how to handle the next generation of gaming consoles. With the Wii U on the way, and the PlayStation 4 and the Xbox 720 likely to follow with the next E3, it got me thinking about the next generation myself.

I've been a Microsoft gamer for some time now, and it got me to thinking about how to get Microsoft's big entry to the top of the food chain. I had three ways in particular to make that happen, and so, I put them out for you.

1.



Why Microsoft's MyAchievements Program Is Just A Good Start

October 4, 2012

A bit negative, I know, but this is one of those things that really needs to be said. The view, at least from here, is that Microsoft's newly-minted MyAchievements program really isn't going to do much good for Microsoft, at least not the way it's set up. Thankfully, there are some easy corrections that can do the job.

Under Microsoft's MyAchievements program, users will be able to take what was widely considered to be useless as anything other than a measure of gamer success and convert them into actual, tangible rewards. A fine idea, I thought--reward players for their efforts, for their purchases, and for their support by converting these generally intangible things (except the purchases, of course) into tangible things!--at least, until I saw the rewards.

Will The Xbox Entertainment Bundle Make Microsoft A Full Entertainment Solution?

October 3, 2012

Recently I got a good look at the specs on the Xbox 360 Entertainment Bundle, which came available on Amazon recently. The bundle is set to offer up an Xbox 360 console with four gigs of storage, a three month Gold membership to Xbox Live, an Xbox 360 Media Remote, a $10 credit for Amazon Instant Video and three free Xbox Live Arcade titles, though just which titles they are is as yet unclear. But will this prove enough to finally give Microsoft the shot it's wanted as a full entertainment solution? 

The answer, immediately enough, is probably not.

Should You Pay For A Game Review?

October 2, 2012

A practice that was part of the book review world for some time now seems to be making a play for the wider world and slipping into game reviews as well. Specifically, the practice of paying web sites to review a mobile game. The question here, of course, becomes should a developer pay for game reviews? The answer will prove to be as varied as developers themselves.

The practice seems to have its beginnings in the world of book review, where web sites were allowing authors to offer payment in return for what was called "expedited review".

What Drives Players To Mobile Games?

October 1, 2012

A recent study from EEDAR, which appeared on Gamasutra just a short while ago, provided a rundown on how gamers find new games to play when it comes to the mobile gaming market. The mobile gaming market is a far, far different animal from its contemporaries, and nowhere is that more obvious in determining just how mobile games should be marketed.

As it turns out, the biggest driver when it comes to mobile games is word of mouth. Word of mouth drives almost half of mobile gamers' purchases, which beats out advertising, rankings pages, and several other measures by a wide margin.

But this is the part that's particularly interesting: word of mouth only drives about 25 percent of purchases when it comes to HD gaming of some brand. This in turn means that, on average, word of mouth is roughly twice as powerful for the mobile gaming market, and has likely already driven smart developers to their social networks to try and drum up a few good whispering campaigns to get word of mouth going.

But still, this poses difficult questions for marketers.While word of mouth advertising may be one of the cheapest forms there is--in some cases it's free--the question of how to reliably invoke it is something of an issue here.





Can A Game Franchise Survive A Reboot?

September 27, 2012

Next month will see the GDC Online convention come to Dallas, Texas, and with it will come a variety of informational panels about game development. One of the biggest questions slated to be asked is one I thought was worth asking in a little better detail: can a game franchise survive a reboot?

The answer, of course, is a conditional yes. Game franchises have survived reboots before on several levels. Mario gets a new one with most every system Nintendo releases.

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