Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Longview IoT Boosts Energy and Wireless Efficiency

Some of the biggest challenges slowing down the adoption of IoT are security, efficient battery usage and optimized wireless communications.One company has...

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Hallmark's Simple, Inexpensive Way to Boost Customer Satisfaction

In an effort to boost margins, companies often push more users to automated solutions such as FAQs, chatbots, voice bots and anything...

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Huawei Places the World's First 5G VoNR Video Call

Huawei recently completed the world's first voice over NR (VoNR) call. The voice and video call service was made using two Huawei...

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IGEL Advances Future of Work

IGEL is a provider of a next-gen edge OS for cloud workspaces. The company’s software products include IGEL OS, IGEL UD Pocket (UDP) and Universal...

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Tata Communications and Cisco Collaborate on SD-WAN

Tata Communications and Cisco have extended their partnership to enable enterprises to transform their legacy network to a customized and secure multi-cloud...

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How to Win the 50-Year-Old China Trade War

Today and this week in-fact is historic - the left and right in the U.S. agree that we have a major trade...

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Extreme Elements Enables The Autonomous Enterprise

Extreme Networks just announced Extreme Elements which in-turn enables the autonomous network and subsequently the autonomous enterprise. In a dynamic webinar, Dan...

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How 11 Bit Studios Put Piracy to Work to Help This War of Mine

November 19, 2014

Piracy in video game circles—particularly in PC gaming—is a huge problem. With nearly any game around available for immediate download, and studios all but required to release the tools of their own demise thanks to the way that PC games are bought and sold, it's not surprising to see that piracy may be a bigger problem in gaming than just about anywhere else. But while there's plenty of outcry over piracy, there are also some more creative solutions afoot, and one came from developer 11 bit studios, who brought the pirate war directly to the pirates, by appealing to their humanity.

Basically, what 11 bit studios did was, after releasing its game “This War of Mine”, it took the title straight to The Pirate Bay, commonly regarded as one of the great hubs of pirated content currently available online. And then, 11 bit left it there.

Is Linden Lab Putting Its Next Big Hope on VR?

November 18, 2014

Linden Lab is a name you might recognize, particularly if you were gaming in the late 2000s. Linden Lab put together a combination game / game world called “Second Life,” and for those who played, it was an unusual experience to say the least. But Linden Lab has been undergoing a lot of changes of late, and it may well have found its next big thing in the form of the growing virtual reality (VR) movement.

Now down to just two properties in its quiver—“Second Life” and the “Blocksworld” app—the company is putting particular focus on “Second Life”, and turning to VR to help drive new interest. It might strike some as odd that a game that started in 2003 is still popular today, but “World of Warcraft” hardly wants for players, and that launched in late 2004.

One in Four Games Sold as Digital Download?

November 17, 2014

We all knew that digital game sales were catching on, and while we all likewise knew that digital game sales had plenty of problems associated with them, a new report from The NPD Group suggests that digital game sales have caught on a whole lot harder than anyone may have expected. How hard? Try one sale in every four titles, potentially.

The NPD Group's most recent numbers suggest that, indeed, hardware did pretty well in sales, but software sales, meanwhile, were down almost 28 percent over this time last year. That doesn't sound so great, though admittedly, the large number of titles that got pushed off to 2015 might well have something to do with that.

Two Million Dollars Playing Video Games? With Skillz, It Happened.

November 13, 2014

Not so long ago, we heard about the arrival of Skillz, a gaming platform that allowed players to compete for actual cash by playing games. But a new update suggests that the idea of playing games and taking home cash for the winner is catching on, and harder than many might have thought. The newest report suggests that, since the start of this year, the company has meant fully $2 million in prizes to those competing in Skillz's array of competitions.

Further, the company reported that it plays host to over 100,000 separate tournaments every day, with a variety of games serving as the battlegrounds in question. Games like Survival Run with Bear Grylls  are just part of the action, and the company also revealed some key information about its demographic operations as well.

Help Wanted: Gaming Puts On Major Expansion in U.S. Economy

November 12, 2014

Admittedly, the last several years of the economy in the United States has not been great. But there are notes that suggest things are on the mend, economically speaking, as unemployment rates drop and more businesses look to do some hiring. But even through the rougher times, there was one bright spot in the economy over the last few years, and that bright spot was video gaming.

Word from the Entertainment Software Association—the game industry's lobbying group—showed that business grew over nine percent annually from 2009 to 2012, which is no small feat given what was going on in the wider picture economically during that same time. In fact, it was better than four times what the entire United States economy could muster up, suffering an anemic average two percent growth during those years.

BlizzCon Brings StarCraft 2 & Hearthstone Add-Ons, Plus A Whole New Game

November 11, 2014

Wrapping up last week was a bit of a surprise as this year's BlizzCon came and left some new trailers in its wake. While not as big a deal as, say, E3, Gamescom or the Tokyo Game Show, BlizzCon often still has some exciting bits of news to arrive with it. This year was no different as a set of new trailers arrived showing off some future developments, and the news looked pretty good to say the least for Blizzard fans.

Blizzard's eponymous gaming convention had quite a bit to show off; not only were there two new expansions looking to come into play in StarCraft II: Legacy of the Void, as well as Hearthstone: Goblin Vs. Gnomes, but there was also a completely new game in Overwatch, a team-based shooter game that's something of a departure from Blizzard's normal round of gameplay. That will be welcome, or unwelcome, depending on your affinity for Blizzard's current catalog.

The arrival of Goblins vs.

November 10, 2014

Chalk it up to yet another in the long, long, long string of Fallout 4 rumors that have come and gone over the years. Turns out that German trademark filing for “Shadow of Boston” you might have heard about was nothing short of a fake. But while this particular unpleasantness is just another in a long string of same, it's also a sign of a much clearer problem.

Thankfully, much of what we knew about Fallout 4 is still quite intact. It is almost certainly an actual thing—there's simply too much cash involved to not be considering how the last rounds of Bethesda titles sold—and better yet, the Boston setting is likely to still be a thing.

Dragon Age: Inquisition Has a Surprising Influence

November 6, 2014

This is, perhaps, the answer to a question that I've been asking since somewhere around 2003. More specifically, the question I asked so long ago was “Why aren't more games like Morrowind?” I was very much into that game back then—and why not? It was perhaps the first time a console gamer had ever had access to that level of immersion, and most were enjoying it. Now, that influence is starting to be felt in earnest, and is even showing up in Dragon Age: Inquisition.

While Morrowind was a big seller, so too were its descendants.

Halo Championship Series Shows off E-Sports' Power

November 5, 2014

It will likely come as a surprise to virtually no one that Halo is a pretty big name when it comes to competitive gaming. But it's not really seen as a major name in e-sports, especially when it comes up for comparison against some games. But the Halo franchise is about to get a big new step up, thanks to the upcoming Halo Championship Series.

The Halo Championship Series--which will see 343 Industries and Microsoft partnering up with Twitch, the ESL, and others to help build tournaments around the Halo series. It's designed to reach its full capability when Halo 5: Guardians makes its first appearance in 2015, so it should start showing up any time now.

World of Warcraft May Have More Endurance Than Thought

November 4, 2014

It may be hard to believe, but this year marks the 10th anniversary of “World of Warcraft,” a game that's been reviled and beloved—sometimes even in the same breath—pretty much since it got started. It would be easy to look at a game that's been in play for, roughly, three console generations (the original Xbox wasn't discontinued until 2008, after all) and say that its days are numbered. But new reports suggest that this grand dame of the MMO has a lot of room to run.

Word came from “World of Warcraft”s lead designer, Ion Hazzikostas, in an interview with CNET that, while he didn't know just what form it would take exactly, there “...definitely is going to be...” a 20th anniversary for “World of Warcraft”. Indeed, Activision-Blizzard is reportedly planning ahead through at least the next two major expansions to the game, though it's more of a “big picture storyline” matter right now than anything else.

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