Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Tech to Eliminate Fast Food Minimum Wage Workers

The Momentum Machines burger robot robot explainedAs cities around the country are passing laws to ensure minimum wages are increased to a...

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Advancing Texting for the Contact Center

Last week, we explored texting within the contact center realm.  As texting becomes more prevalent in the contact center, there will...

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GENBAND Perspectives 15 Live Blog #GBP15

Welcome to the Perspectives live blog for 2015. A follow up to blogs from 2014, 2013 and 2010.The live blog officially starts...

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Serve Powerful PBX Market in the Cloud via Wave-Tel

Wave-Tel's CTO and Business Development Director explain why offering an IP PBX in the cloud is so attractive to small businesses; therefore,...

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Sponsored Data Charging - Disrupting the Mobile Industry

By: Barbara Sampson, Senior Marketing Manager, Alcatel-Lucent

New Service Provider Revenue Monetization Model

Just as LTE has evolved to be the predominant technology for mobile broadband providers -- generating an average data volume per user of 168% higher than 3G data – so must the traditional charging model change. One charging model growing in popularity is Sponsored Data Charging. 

Sponsored Data Charging enables mobile subscribers to view, stream, and benefit from sponsored content and use applications over the mobile service provider’s network without that data usage coming out of their monthly plan. The data charges that a subscriber would pay for the sponsored content are paid instead by the third-party provider owning the content. Even more importantly, a subscriber can test out certain sponsored applications and features for a short time to determine whether to subscribe, without impacting monthly data-plan limits.

Not only is Sponsored Data Charging built for massive broadband usage from all kinds of connected devices, it also can support emerging technologies such as VoLTE and NFV. Key target industries include advertising, retail, media, entertainment, healthcare, and financial services.

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The Gaming Evolution, from Touch to Buttons

Now that touch screens have permeated all sorts of computer form factors from watches to phones and tablets, its worth mentioning touch...

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Did You Make It?

IHS Infonetics' Hosted Unified Communications Scorecard came out. I have to wonder how they score this. I know from my own...

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Is Konami's New Gaming Push a Sign of Revived Arcades?

May 21, 2015

A strange set of events came together recently, and left me with one disquieting concept in mind. Is the arcade, long thought killed by the rise of online and home console gaming, making a return? Even two years ago it would have been unthinkable, but it may well be the case now.

The first point that prompted curiosity was that Konami had recently dropped its Silent Hills plans, and announced a new set of plans, the addition of skill-based gaming rounds to some of its slot machine lineup. A change in law in Nevada allowed for skill-based gambling to be brought into the state, where previously, only games of "pure chance" were allowed.

Capcom Planning to Go to the Remake Well

May 19, 2015

There's little doubt--and there probably shouldn't have been much doubt to begin with-- that titles like Resident Evil HD were likely to do well in the field. The current word says that it actually did do well--very well, even--in terms of sales. But a new report out suggests that Capcom is planning to make HD remakes a bigger part of the operation than ever before, and bring out more franchise titles in HD splendor.

Capcom, during a recent Q&A session, offered up the blandly world-shattering tidbit that "HD remasters of our catalog hit titles will be one of our key business activities." Interestingly, the report went on to note that selling these titles overseas at stores was actually becoming more difficult, thanks to the declining numbers of stores on hand, as well as hits to sales area sizes. Thus Capcom turned to digital download sales, and it's been working, according to reports.

Oculus Rift's Specs Released: Don't Panic

May 18, 2015

Perhaps one of the biggest questions about the Oculus Rift now has an answer, and for a lot of people, the answer will not be a happy one. Ever since word of the device came out, there have doubtless been those who look askance at the current computer occupying a desktop and wondering, will my computer be able to handle the Oculus Rift? Now, we know...and the news isn't all that great.

The "full Rift experience", according to Oculus, will require a pretty hefty muscle machine by today's standards. Those interested will need a rig packing an NVIDIA GTX 970 / AMD 290 or equivalent, as well as an Intel i5-4590 processor, eight gigabytes of RAM, an HDMI 1.3 video output port, two USB 3.0 ports, and Windows 7 SP 1 or better.

With that announcement came plenty of heartbreak, as that sounded like a muscle machine out of reach for a great many pocketbooks.

Fallout 4 Fever Never Really Stopped

May 13, 2015

"Fallout 4". Just mentioning these words to a lot of gamers will make eyes flash with new life, and bring to mind a whole lot of exciting ideas. Some of us out there--and I count myself among them--have been awaiting this game since the final minutes of "Lonesome Road". When I watched Ulysses walk away, and went on to Hoover Dam to wrap up the game for good, all I could wonder was "when is the next one coming?" Sure, I loved "Skyrim"--most everyone did--but the wasteland was calling.

Looking for News on Nintendo's Next Console? Not Until 2016

May 12, 2015

This was news that turned out to be both surprising and not surprising within instants of each other arising. The word emerged earlier today from no less than Nintendo president Satoru Iwata that when Nintendo hit E3 this June, there would be some things it simply wasn't going to be talking about. One of these things was its move to smartphone gaming. Another was its quality of life concept.

Oculus Rift's Movie Theater Experiments

May 11, 2015

It was a safe bet that the Oculus Rift wasn't going to just be used for gaming. Even when Facebook bought it up and Mark Zuckerberg started dithering on about the "possibilities", he really wasn't saying anything that anyone who looked at this device hadn't already thought. But some new word suggests that Oculus Rift may have a plan in mind that some already expected...even if they didn't expect it quite like this.

The word is that Oculus is working on generating a virtual reality version of a movie theater, designed to be a social and multi-player experience. The idea is actually pretty impressive in retrospect; Oculus is attempting to take the "theater experience," as it's known--often cited as perhaps the only reason left to go to a movie theater in the first place aside from sheer impatience--and condense it into a virtual reality experience.

Think E-Sports Are Dead? Fifth DOTA 2 Prize Pool Says Otherwise

May 7, 2015

We haven't heard a lot out of e-sports lately, and that's kind of surprising. But a new report suggests that maybe e-sports was building up its news for an impressive release, as word about the fifth annual DOTA 2 prize pool has emerged. And the word of the day is "huge."

The newest reports suggest that the pool began with an impressive-enough $1.6 million purse, but with the TI5 Compendium sales thrown in, the amount quickly swelled to $5.5 million.

For those who don't remember from last year's analysis of the Compendium and its impact on the DOTA 2 purse, the Compendium is a kind of virtual program that offers challenges for DOTA 2 players, predictions in the style of fantasy sports leagues, and even some rewards in the game, though mostly of the cosmetic style.

Five Nights At Freddy's Four, Coming Halloween?

May 5, 2015

Vindication is a lovely thing, and considering that I saw a new installment of Five Nights at Freddy's coming back in mid-April, it's feeling like an especially lovely thing this week. And looking back on it, seeing the official announcement of "Five Nights at Freddy's: The Final Chapter" makes a particular sense for the same reasons it did back in April.

The teaser image promises that this game will be out on Halloween--10-31-15, more specifically--and features one of the automatons, most figure it's Freddy himself, tipping his hat to the viewer. But Freddy...doesn't quite look right. Looking partially skinned, with metal parts exposed, there also appear to be several toothy jaws growing out of Freddy's chest.

Augmented Reality to Make Horror Gaming More Personal

May 4, 2015

Sure, a lot of us play horror games, but horror games come with a built-in way to defuse the situation. Just look away from the screen and suddenly, perspective comes crashing in like a bolt out of the blue. But what would happen if that shot of perspective were no longer available, and whatever direction you looked in featured unimaginable horrors racing at you? That's the basic idea behind the Night Terrors project.

Currently seeking funding on IndieGoGo--and almost a third of the way funded after being up less than a week--Night Terrors offers an interesting proposition; take your own house, your own furniture, and make these things set pieces in a movie which you can view via an augmented reality headset or even just on a smartphone screen.

That Was Quick: Paid Mods on Steam Now Dead

April 28, 2015

The idea of paid mods on Steam was one that left a lot of division in its wake. While most everyone liked the thought of modders being able to take some payment for their hard work, the scheme as envisioned just didn't work out so well. Indeed, it worked out so poorly that Valve announced that paid mods on Steam were now a thing of the past, and those who already bought in will get refunds.

Valve pled a kind of ignorance in explaining why the move was shut down after just a few days, saying that "'s clear we didn't understand exactly what we were doing." Indeed, Valve noted that it had offered several features in recent years designed to let creators get a piece of the action, but as Valve elaborated "It's obvious now that this case is different."

Valve's stated motives here appeared to be for the best, as Valve noted that it wanted more mods available in the community, and wanted such a thing to "...happen organically for any mod maker who wanted to take a shot at it." Bethesda, meanwhile, said something similar, suggesting the move was launched with "...the best intentions...", it was clear that the community wasn't happy with the move.

Indeed, the move was problematic on several fronts. Some were outright displeased with the idea of having to pay for something that was free, which is a pretty standard reaction from a certain part of the population.

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