Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Open Source Software and NFV

Early this year, Dialogic commissioned STL Partners to find out more about how service providers view open source software in their networks.  I’ve...

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Research Firms Missed Again on UC

MarketsandMarkets states that the UCaaS market size is expected to grow from USD 17.35 Billion in 2016 to USD 28.69 Billion...

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End of Messaging?

Chetan Sharma has been discoursing on what he calls the “4th wave of mobile communications” for some time.  And I’ve commented on some...

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Robocalls Call for Service Provider Intervention

Robocalls have been getting quite a bit of ink lately in the United States.  Robocalls are those annoying auto-dialer calls you may...

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Talari Adds Firewall, Features to SD-WAN solution

SD-WAN is another one of those growth areas in tech which often goes unnoticed. Some time back I went to visit Talari...

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Silicon Valley Will Crush You!

The amount of PR generated by tech companies mostly in Silicon Valley like Google, Apple, Samsung, Facebook, Tesla and Amazon is staggering....

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HD Voice Finally Comes of Age

It’s been quite a while since I wrote about HD voice.  When HD voice was first coming to the market 7 or...

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We're Going to Nuka World!

August 31, 2016

So after a nearly five gigabyte download, the installation of the final downloadable content (DLC) pack for Fallout 4, Nuka World, was in place. Now, join me on an exciting trip to the greatest amusement park the Commonwealth--and most of what's left of the country--has ever seen!

In going to Nuka World, I prepared as best I could, packing a handful of weapons and several thousand rounds of ammunition. Hoping to be a contrarian cuss, I tricked out the Vim power armor found at the Vim plant in Far Harbor. A T-51, it wasn't as good as my tricked-out X-01 armor, but it had that Vim paintjob that I was hoping would incense the locals so gravely that they'd demand my death in a firefight.

Is It Time for eSports to Hit the Olympics?

August 30, 2016

When the Rio Olympics finally came to a close, a little something unexpected happened that might have been better suited to a video game convention. Japan's own Prime Minister, Shinzo Abe, emerged from a familiar-style pipe, dressed as a certain iconic plumber, an Italian gent by the name of Mario. Abe then closed with an open invitation to Japan to see the next Olympic games--set for Tokyo in 2020--and that got some wondering. Specifically, whether or not eSports should be part of the Olympic games.

Virtual Reality Translates to Actual Reality With the Dexmo Exoskeleton

August 29, 2016

One of the great problems with VR these days is trying to beat the suspension of disbelief problem. Making the objects perceived in the camera view actually look and feel real is a tough challenge, one that's sometimes addressed with haptic feedback devices. Dexta Robotics, meanwhile, has a noteworthy new concept to try in the Dexmo Exoskeleton glove system.

The Dexmo Exoskeleton effectively works as a simulator of touch by providing resistance to one's fingers according to what's being touched. A soft object will have more give, and a harder object will have much less, thus allowing for a reasonable approximation of whatever is in the virtual hand.

Is Metal Gear Survive Doomed From The Start?

August 24, 2016

As it turns out, I'm something of a minority. A real minority. See, I watched the Metal Gear Survive trailer from Gamescom, and I didn't immediately want to walk into the Konami offices and commit a few atrocities to all the potted plants, just for a start. Based on the reactions I've seen so far, that puts me in an exclusive class of people best defined as "almost nobody." Thus when I caught a newsy bit out at IGN wondering how Metal Gear Survive could actually win anyone over, I was intrigued, and got to wondering: can this game actually survive?

Given that the IGN video in question referred to Metal Gear Survive as "a raging dumpster fire", it's safe to say there's a lot of ill will going into this.

Surprise of the Day: Viewers Actually Like Ads in VR

August 23, 2016

In a move that proves that virtual reality (VR) is such a great new novelty that people will interact with just about anything presented in VR, a new report from Immersv says that people like VR enough to prefer ads shown in VR to the point where they'll increasingly interact with said ads.

Yes, VR is so attractive that people will even interact with ads in VR, and thanks to that point, VR ads are actually more attractive than those found on either desktop or mobile devices. It turns out that ads on Immersv's platform are generating about a 30 percent click-through rate, although here, it's more accurately described as a "gaze-through rate." That beats mobile by a factor of 30 at one percent, and desktop by better than twice that at 0.4 percent. Immersv actually drives 12 new installations for every thousand ads viewed, which beats the one install for 2,000 for mobile and the one for 10,000 on desktop. Users are even vastly more likely to watch the video to completion, with a better than 80 percent completion rate.

These are of course staggering numbers by any scale, though given that VR is largely a new medium--sure, it's been around for decades in one form or another, but this is the first time we're seeing it largely commercially available instead of rented by the minute--that's probably driving the effort.



Bethesda Needs to Learn to Let Go and Let Obsidian, Or Anyone Else

August 22, 2016

Recently, Bethesda's own Pete Hines took to Twitter and dashed a lot of hopes. He noted two key points: one, that the Elder Scrolls VI is not in development, and that Bethesda is "not a vending machine." These points together are bad enough, and the wider look doesn't help matters either.

Essentially, Hines noted that the next big Bethesda game was not in development, at least not at the moment. Naturally, the company plans to "make it eventually," and that's at least something like good news.  It could be that the project's in a state known as pre-production, where development begins ahead of actual production.

Hines went on to note that "This studio is not a vending machine," noting that the crew involved had already made four games that won Game of the Year status, and thus had "...a right to decide what they're interested in working on next and which direction they want to go."

Noble enough by any measure, but not exactly the best from a marketing standpoint.





A Look at the Nuka World Trailer

August 17, 2016

Soon enough, the final Fallout 4 downloadable content (DLC) piece will be in our hands, and the good news is that it looks like it's going to be quite a treat. It's a shame, admittedly, that four out of the other five pieces of DLC can never match it, but with a new trailer emerged, we'll get a little advance look at how it might come out. The good news is that this looks pretty sound, and may be the best DLC there is. What a way to go out!

First, a bit of good news to start off the good news parade: we'll get this one out August 30, which is great news, because we're just a little less than two weeks out from getting to run this one through our systems.

Who Makes More Money: Olympic Athletes or Professional Gamers?

August 16, 2016

Now that's a question that will probably leave some scratching their heads most vigorously. After all, we're talking about Olympic athletes, the pride of any nation, those who every four years go forth and attempt to throw things and run fast for a couple weeks at a clip. With an intro like that, you've probably puzzled out the answer to the question, as it turns out that pro gamers actually make more than their Olympic counterparts.

The reports make it clear that Olympic athletes aren't exactly super well paid, though that varies based on location. For instance, in the United States, an Olympic gold medal is worth a $25,000 stipend to its winner, while silver rates $15,000 and bronze $10,000.

Firefly Games Lands Big Investment to Focus on Movie Tie-Ins

August 15, 2016

We all know, and in many cases, from years or even decades of practical experience, that movie tie-in games seldom go well. They go almost as well as movies based on games, and anyone who's seen more than a half-dozen of them knows how well that goes. Firefly Games, meanwhile, has managed to not only land investment in its plan to bring more Hollywood to gaming, but a new report suggests that it's managed to pull in a second round. That second round was worth $10 million, at last report, and that's big news.

Interestingly, this time, one of the biggest investors in this $10 million round was an unusual source: China Construction Bank International Holdings.

Ottumwa Opens Up Video Game Walk of Fame

August 10, 2016

Admittedly, Ottumwa, Iowa isn't what most people think of right away when they think of video game heavy cities. Some might think of Redmond, or Seattle, or even New York or Chicago. Me, I think of Schaumberg, which is pretty close to Chicago anyway. Ottumwa has a little more claim to the video game city title than some might expect, and that just got augmented thanks to a new landmark, the Video Game Walk of Fame.

Already home to the Video Game Hall of Fame, and the self-described Video Game capital of the world, the newly minted Video Game Walk of Fame will feature some of the biggest names in the field.

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