Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Quantifying IP/optical integration synergies

By:  Alcatel-Lucent’s:

  • Ben Tang, Distinguished Member of Technical Staff in the Bell Labs Consulting Services department
  • Mohcene Mezhoudi, Senior Consultant Member of Technical Staff in the Bell Labs Consulting Services department
  • Arnold Jansen, Senior Product Marketing Manager

From original Alcatel-Lucent TechZine posting

IP/optical integration typically results in cost savings, but maintaining service availability is also essential when measuring total return on investment (ROI). An analysis of 3 modes of operation found multi-layer protection and restoration to be the most cost efficient while meeting availability requirements.

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5 models to speed LTE public safety adoption

By: Jérôme Brouet, Public Safety Solution Director, Alcatel-Lucent
From original Alcatel-Lucent TechZine posting

Public safety professionals require the highest level of reliable, multimedia mobile communications to enhance their operational effectiveness. And while standard based long term evolution (LTE) provides the most cost-effective and secure way to support these broadband communications, transitioning to this new technology will demand a complex technical, operational, and business evolution for the public safety community.

Why LTE – and why now?

Public safety communications are at a turning point. The most urgent events – planned and unplanned – require more than mission-critical voice to improve first responders’ efficiency. Real-time imagery, video, geo-localization, and high-speed access to private cloud-based information and applications are becoming essential to fulfill first responders’ missions.

Existing private mobile radio (PMR) systems have limited capabilities to deliver this, because they were designed to primarily support narrowband mission-critical voice.

For LTE, it’s a different story. LTE can complement existing PMR networks to dramatically enhance operational effectiveness and coordination within a secure infrastructure shared by cooperating agencies.

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5 areas OpenStack needs help to support NFV

By: Andreas Lemke, Marketing Lead, CloudBand NFV platform, Alcatel-Lucent
From original Alcatel-Lucent TechZine posting

OpenStack isn’t an as-is solution for telco network functions virtualization (NFV) infrastructures. OpenStack is an open-source cloud management technology that provides many of the capabilities needed in any NFV environment. And this has prompted interest among many telco service providers.

But to realize the full benefits of NFV, service providers need NFV platforms that provide additional capabilities to support distributed clouds, enhanced network control, lifecycle management, and high performance data planes.

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TCS Shows Telemedicine Improvements and more at #MWC15

TCS had a wealth of interesting news at MWC - probably the most interesting was their VirtuMedix solution which is a...

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Cloud DVR Network Impact Deeper than You Think

By: Roland Mestric, Director, Video Solutions Marketing, Alcatel-Lucent

From original Alcatel-Lucent TechZine posting

This article provides guidance on network architecture choices for operators considering introducing the time-shifted TV services provided by cloud digital video recording (DVR) solutions. Time-shifted TV services include catch up, restart, pause live TV, and personal recordings. The same guidance applies to those wanting to deliver subscription-based VoD services—either their own or those of partners[1].

Forward thinking providers are already concerned that the coming wave of unicast traffic generated by popular on-demand video services will affect the delivery network from end to end. Clarifying the potential impact of these services on the network is vital as the ramifications could be significant.

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Citrix Boosts Mobile Solutions to Carriers, Enterprise

Citrix was showing off a lot of interesting solutions at MWC 2015, starting with the MPX 25000, a device which provides ADC...

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Why Cradlepoint is Poised for Growth

We all know the M2M and IoT spaces are growing like crazy... Our own growing M2M Evolution and IoT Evolution shows are...

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Why Watch E-Sports? The Answer Might Surprise You

March 2, 2015

The e-sports phenomenon has been growing by leaps and bounds, and though we haven't heard too much about it lately, it's still carrying on, offering up a new and unique experience in gaming. But why do people turn to e-sports? That's a question Eventbrite wanted an answer to, and as such, it went out to get said answer with a survey. What it discovered, meanwhile, might prove a bigger surprise than expected.

The biggest reason that e-sports fans turned to e-sports, according to the Eventbrite study, was on the strength of the community.

Day One Game Updates Annoy More Than Expected

February 26, 2015

For the longest time, one of the great things about console gaming was that a game was ready to go, out of the box, and would continue to be so until there was some kind of update. New content, a few fixes, things like that; for the most part, these were welcome, and they didn't really slow down the game much. But these days, we're seeing a lot more day one updates going out, and that's starting to hamper a lot of people's gaming fun. It's getting sufficiently bad that, according to reports, even Sony's not happy about it.

Day one updates are nothing new.

Valve Planning to Join VR Race With SteamVR?

February 25, 2015

We've heard a lot coming out of the virtual reality (VR) stakes of late, with Facebook's Oculus entry taking up a lot of the bandwidth and a host of other competitors from Google to Samsung and beyond looking to get a slice of this long-pent-up market. Now, there's one more product looking to step in, and it's one that should make Facebook terrified, not to mention the rest of the field: Valve's SteamVR.

The new reports suggest that Valve will be showing off the SteamVR system at the upcoming Game Developers Conference in San Francisco, which is said to be a departure from earlier reports in which Valve insisted that no such new hardware was in the works. Of course, given that Valve was holding virtual reality demonstrations as it was back at the Steam Dev Days show in January 2014, it wasn't exactly out of line to suggest that Valve had something up its collective sleeve.

But the actual release of the product is said to be something of a mixed bag in its current form, with the system working spectacularly well by some accounts, but being entirely too bulky to be of much use. The system reportedly requires a full-room setup to produce the fullest effects, and that may well be a pretty big barrier to entry for a lot of users.

Naturally, this is still early-stage stuff; no one else in the market has much risk of Valve taking first-mover advantage and getting its system on shelves first.

Online Cross Platform Gaming: Is It Time?

February 24, 2015

So while looking around for news recently, I spotted a bit that really caught my attention out at IGN. Essentially, it was an opinion piece calling for the removal of the various borders that separate gamers, and allow players who own the same game on different systems to actually play against—or with, depending—each other. That's been enough for some to suggest that it's time to break down those barriers, regardless of the difficulty inherent in such a task.

Even as the IGN post called for the demolition of such barriers, it seemed to quickly recognize just how difficult such a thing would be to actually accomplish. We all know that online gaming is a rapidly growing phenomenon, and one that isn't likely to lose ground any time soon.

Is "The Order: 1886" Long Enough For Prime Time?

February 23, 2015

Recently, word has come out surrounding the upcoming release of “The Order: 1886,” and while the idea of the game itself is exciting, some are discovering that the actual playthrough is a little less so. Indeed, some discovered that a playthrough was taking around six to eight hours, and in some cases, as little as five. A game with that kind of runtime—especially one that's being offered up at the full $60 price tag—is leaving some deeply concerned, but in the end, how long is long enough?

Naturally, some look at such an experience and suggest that, indeed, a six to 10 hour playthrough is nowhere near worth charging $60 for. They wouldn't exactly be out of line, either, especially considering the kind of experiences that could be had elsewhere.

Preserving Gaming's Legacy: The National Toy Hall of Fame's Game Section

February 19, 2015

When's the last time you saw an arcade cabinet of “Revolution X”? Back in the 1990s, you'd find one of these most anywhere there were games to be played. Ever wonder where your old Super Nintendo was? Think you could even find it again if you wanted to?

When Kids Game: The Open Letter to Parents of League of Legends Players

February 18, 2015

There's a document making the rounds of late, and it's one that's raising a noteworthy point about the youngest members of the gaming community. While it raises some good points, it also falls flat on some fronts, and to that end, I'm taking a look at the Open Letter to Parents of League of Legends Players, and some of the response it's already getting.

The Open Letter in question is currently on display out at the Miscellaneous section of the League of Legends message board, and it begins with a reasonable enough premise: League of Legends, the popular massively online battle arena (MOBA) game that has a huge following and even some professional players to its credit, requires a lot of gamers to play, and these are real people engaging in the games in question. So, if someone should happen to drop out, that leaves a team of real-world players scrambling to make up the slack. And that's where the Open Letter starts going a bit off the deep end.

The Open Letter called for parents to more forcefully police their children, which is seldom a bad thing, but it also called for some adjustments that many parents were likely unwilling to make.

Game Violence: Minecraft and First Person Lover

February 12, 2015

Game violence has long been a hot-button topic for gamers, and for those who would rather gamers not be gamers but rather be sports viewers or something else entirely. While some believe that game violence leaves us twisted horrible wrecks of humanity, unable to spawn even basic feelings of tenderness or compassion or even conscience, others believe that the people who believe what was just mentioned are so full of it they squeak when they walk. And recently, we got a look at two examples of video game violence that aren't exactly what you'd expect.

First, we go out to Sweden, where the game “First Person Lover” was developed as part of a marketing campaign for Swedish clothier Bjorn Borg, according to reports. Players dress characters in the Bjorn Borg 2015 spring / summer line then go forth to “strip the hate away,” by using a series of love-themed weapons—the kiss gun, the petal shotgun, the rainbow crossbow, the bubble blaster, and the teddy grenade—to peel off the clothes of our enemies and replace said clothes with Bjorn Borg apparel, thus ridding the world of hatred, ostensibly unless you've instead joined the Big 'n' Tall Resistance.

Then we go to Turkey, where the Turkish government is reportedly looking to ban a certain violent video game for its effects on children and families.

Bethesda Readies First Ever Press Conference for E3

February 11, 2015

If you're thinking about the upcoming Electronics Entertainment Expo (E3) event, well, you're not alone by any stretch of the imagination. No, E3 is a little over four months out now, and that's not at all too early to wonder what will show up for the big event. Indeed, one particular point has been demonstrated, and Bethesda will be having its first ever press conference at E3. Speculation about just what will be shown is already starting to run, and of course, some very big names are coming up.

The first point many are considering is Doom. It was originally called Doom 4, but now it's just being called Doom. That's enough to raise a few hackles, but is Doom sufficient to make a press conference around?

Cheap Games, Or, Nintendo's New Comeback Plan

February 10, 2015

There will be some who object to that headline, noting that—as LL Cool J was once famously heard to remark—Nintendo can't have a comeback, as it's been here for years. In that sense, they would have a point, but Nintendo also hasn't been top of the heap for quite some time, either, and nowadays that's no exception. However, whatever you call it, Nintendo has a plan to help it recover from recent losses, and this time around, it's not a plan that will likely make users cringe. This time, it's all about the games, and all about lowering game prices.

A simple yet usually brilliant plan, Nintendo is planning to perk up its sales by bringing out more low-cost software, offering software for “a few hundred yen,” according to reports.

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