Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

SmartPhoneMan and His Interaction with Media Servers on St. Patrick's Day

Last week we made it about halfway through SmartPhoneMan’s day.  Let’s finish his day.  Right now, he’s in a rush to...

Full Story »

Verizon Invites the Channel Once More

Jon Arnold wrote up a good review of Verizon's Broad Cloud offering (VCE). One glaring problem is that it targets in...

Full Story »

Media Servers and St. Patrick's Day

Last week I wrote about the important role media servers play in the network.  Today is St. Patrick’s Day and let’s...

Full Story »

What Can You Learn from Target?

I was reading a couple of articles about Target. The retailer has not been doing well lately, including closing all Canada...

Full Story »

Media Servers Will Play an Increasingly Important Role for Telco Apps

Media servers play an important role in enabling many of the real-time communications applications many of us use every day.  When...

Full Story »

How a "Wi-Fi first" strategy benefits EMEA MSOs

By: Steve Davidson, European Marketing Director for Cable, Alcatel-Lucent

From original Alcatel-Lucent TechZine posting

A Wi-Fi first strategy can help multi-system operators (MSOs) remain competitive in the evolving marketplace.  Wi-Fi enabled devices default to using the cable operator’s Wi-Fi network for voice, and cellular equipped devices can switch to cellular when out of Wi-Fi range.

Although nuances in the business drivers for adopting such a strategy vary by region globally, this model turns the traditional cellular voice paradigm on its head.

Just like other communications or media industries, MSOs face a dynamic and extremely competitive market. As a result, in EMEA, they have evolved their end-user offerings to embrace market-leading fixed high speed internet access, Wi-Fi connectivity, and bundled mobile cellular services using mobile virtual network operator (MVNO) partnerships.

As the pace of change continues to accelerate, subscribers have made a widespread move to Wi-Fi enabled smartphones and tablets. A European commission study stated that 71% of all EU wireless data traffic in 2012 was delivered to smartphones and tablets using Wi-Fi. This is expected to rise to 78% by 2016.

European MSOs have already invested in Wi-Fi and offer data connectivity services in and out of the home. This not only is a customer retention strategy, but also lets MSOs build out further value added services (VAS) and can reduce data costs of their MVNO agreements.  So if we now contemplate the delivery of voice to these Wi-Fi enabled devices, how do we get started?

Existing Mobility Assets

Full Story »

Andreessen Horowitz's Plan to Make Bigger Game Worlds

March 26, 2015

One of the biggest draws in gaming these days is the open world concept. While it's not exactly new, it's seeing a major expansion, with a host of games coming out that feature massive, expansive worlds to traverse in pursuit of a variety of goals. But huge worlds don't come easy; they take a lot of time and development to produce. But the construction of huge game worlds may be easier in the future thanks to a $20 million investment from Andreessen Horowitz, putting that cash into Improbable, a company geared toward making the biggest worlds around.

Andreessen Horowitz's investment comes with an addition to Improbable's board of directors in the form of Chris Dixon, a partner with Andreessen Horowitz.

New Word Emerges on Legend of Zelda Series

March 25, 2015

Not long ago, word started to emerge about a possible new series coming to Netflix based on one of Nintendo's most popular game series, "The Legend of Zelda". Just as everyone was starting to get properly hyped up for a series that didn't feature Link giving us his best Steve Martin impression--well ex-cuuuuuzzze me, Link, but it was terrible at best!--along came Nintendo's own Satoru Iwata to rain on the parade. Well, at least, a little bit.

Iwata, while talking with Time Magazine noted that he had "...nothing new to share with you in regard to the use of our IPs for any TV shows or films, but I can at least confirm that the article in question (referring to the earliest announcements) is not based on correct information." The subsequent question, meanwhile, went unanswered: why did it take Iwata a month to step in on this?

Anyway, while this is sort of a kick in the teeth for those hoping for a Legend of Zelda series, it's only a little bit. After all, Iwata confirmed the article in question was not based on correct information.

EvE: Valkyrie Ready to be the Big Name in VR eSports

March 24, 2015

While there's little doubt that eSports has been a pretty big concept ever since it first came on the scene--and has been making some really impressive gains thereafter--it's an idea that just doesn't seem to go quite as far as it could. Sure, it's great fun watching people run around blasting each other in some breed of "Halo" or "Call of Duty" or "Battlefront", but are we thinking too small? The crew out at "EvE: Valkyrie" thinks so, and when you think about what that means, you too might be salivating at the thought of the inevitable scope of this whole idea.

For a while, eSports has been about teams, about a handful of players running and jumping and shooting, but "EvE: Valkyrie" may be poised to blow the doors off the concept with the idea of fleets of spacecraft blazing away at each other. And "EvE: Valkyrie"'s team has been hard at work getting it ready for prime time and the eventual release of the Oculus Rift, a development which will better put users in the position of flying spacecraft in a bid to take on the enemy.

While there's certainly skepticism here, and not without reason--it's not out of line to say that virtual reality has been "the next big thing" for quite some time now, and long-time gamers remember the era of blocky, pixellated games at $5 a crack--this could well prove a major effort.

Remember the battle scenes in "Ender's Game"?

Nintendo's Plan For Mobile Gets a Little More Detail

March 20, 2015

What a difference a day makes, huh? Yesterday we didn't have much detail at all around Nintendo's new NX platform, and now we've got word about Nintendo's earliest plans for mobile. These are actually some really interesting plans, too, and may well give Nintendo some much-needed leverage in a rapidly changing gaming market.

After the announcement of the connection between Nintendo and DeNA, Nintendo president Satoru Iwata revealed that the first release for mobile should occur sometime this year. Plus, there will likely be quite a bit more development down the line as completely new IP will be developed for smart devices, as well as for the mobile platform.

Nintendo's NX: The Story So Far

March 19, 2015

For those who got to wondering if maybe Nintendo wasn't planning to cut bait on the Wii U, there's a little more to suggest that Nintendo might be getting ready to throw in the towel on this round of the console wars, accept third place with dignity, and regroup for the next generation. Word has emerged around that next generation in the form of the NX, said to be Nintendo's next gaming device. But what's known about this device so far?

According to word straight out of Satoru Iwata, the company is actively developing the new system, and has brought in some help in a new partnership with mobile game firm DeNA. The partnership will be developing a membership service that's not only geared toward the 3DS and the Wii U, but also smart devices, PCs, and the newly-revealed NX.

The NX is described as a "dedicated game platform with a brand new concept", though just what that new concept was was kept very close to the vest.

Tamriel Unlimited Coming Soon: What To Expect

March 18, 2015

I don't know about you, but I've got a goodish portion of June lined up for the upcoming launch of "Tamriel Unlimited." Formerly known as just "The Elder Scrolls Online," and formerly just limited to PC gaming--a field of gaming I don't often get involved in thanks to a control scheme I'm not particularly happy about--"Tamriel Unlimited" is making the jump to console titles June 9, at last report. But what will we see when it hits?

First, the good news: the game will be available for a one-time fee instead of on a monthly subscription model, good news for those infuriated by the thought of paying a subscription fee to the game maker and another to the console maker for the privilege of online play. However, there are premium subscription options on hand, allowing for new benefits to be delivered in-game on a recurring basis. Additional good news comes in the fact that it looks like, for the first time on consoles, all the districts will be in play, from Skyrim to High Rock to Vvardenfell and beyond, even some places that have never been seen on console before in any depth like Khajiit homeland Elsweyr and Argonian territory Black Marsh.

A launch trailer helps provide some insight into what's coming out, with six major content updates are on tap here.

Virtual Reality: A Failure From the Start?

March 17, 2015

While looking around for news, I spotted an unusual item from the Canadian Online Gamers Network that offered a rather stark conclusion right from the second paragraph: virtual reality is not the future of video gaming, and in the long term, it has all the chances for success that a boat has of winning the Indianapolis 500. After considering the idea, I came to the realization that the COGN is probably right, but not near so right as it thinks.

The ideas expressed were reasonable enough, but the problem is, many of them simply weren't expressed to their fullest. For instance, the COGN notes that "you can't move around." Essentially, you won't be able to move around in a virtual reality environment without a separate controller. The only problem is, that's wrong.

This Weekend, Cards Against Humanity Goes Free

March 13, 2015

If you haven't heard of the game Cards Against Humanity, then you're really missing out on an impressive piece of work. A game that takes a handful of cards with a handful of non sequiturs and invites the player to turn same into hilarity is hard to pass up, and this weekend, it will never be so easy to get in.

According to reports, "Cards Against Humanity" will be free for tablets, for smartphones, and for Windows PC this weekend following the launch of "Cards Against Originality", a Web app which will include all the original cards contained in the set as well as the five expansion card sets. The original game's Creative Commons license, at last report, allows for such work as long as it's offered at no charge. This has allowed a set of imitators like Xyzzy to step into the fray.

Video Games & Television: Closer Than Ever

March 12, 2015

It wasn't so long ago we were all looking at the connection between "Defiance" the video game and television show with something like concern. After all, we knew that video game conversions of movies didn't work out so great, and the converse was just as sadly true. But there's been something of a push on of late, and it comes by combining a couple news stories together to get what may be a trend.

First, there's word of the new trailer for "Dead Rising: Watchtower," a movie that will be available for viewing on Crackle, Sony's generally lesser-known streaming video service, starting March 27. Featuring Jesse Metcalfe, Dennis Haysbert--otherwise known as "that guy with the voice from the insurance commercials"--and even Rob Riggle, this one focuses on what looks like an area where Zombrex suddenly stops working.

New Jersey Instructors Considering More Video Games in Classrooms

March 10, 2015

Video games in classrooms aren't technically a new idea, but they have been one somewhat limited in scope. While most 80s kids--and even some 90s kids--remember their time of "Oregon Trail" and the like, the idea of a wider-scale gaming approach in the classroom is tough to follow. But there are some considering it, particularly out in New Jersey, as related from a recent article in The Daily Targum.

Ph.D candidate and instructor Erica Lucci advanced the concept, noting that video games actually have the ability to teach in a wider scope than standard methods of textbooks and rote learning, and it's not so much the play that has Lucci's attention, but rather the designing of said games. Though the play can certainly help as well; just ask former first grade teacher Joel Levin, who created MinecraftEdu, a type of rebuild of Minecraft focused on helping students do research more capably.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 58 Next