Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Optical Transport Networks Help Operators Meet Growing Traffic Requirements

By: Mae Kowalke, TMCnet Contributor It has been called the “data storm;” due to increased online video usage, the cloud, and mobile...

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Altair: LTE the Right Choice for M2M & IOT

Some of my early conversations about the M2M and IoT space with carriers had them explaining to me how they love these...

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Speech Analytics - Data Mining Those Recordings

When I was in Vegas for ITExpo, I participated on a Voice Analytics panel at the SmartVoice co-located conference.  Speech /...

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Defending Against an Autocomplete Smear Campaign

What would you do if you started to Google your name and Google was to suggest you complete the query with the...

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VoLTE Versus WebRTC: I didn't know it was a battle

When I talk to customers, they often ask about how WebRTC compares to voice over LTE (VoLTE), and which technology “will...

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These 3 Do Everything Together

At a few shows, including the latest ITEXPO, the 3 big cablecos - TWC, Comcast and Charter - share a booth....

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Modems? In This Day and Age?

Not so many years ago, the only way to connect to the Internet was via a modem. You would use your...

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Gamefly's Game Over: Online Games Distributor No More

August 29, 2014

It's always kind of sad to hear about a firm getting out of a business. Sad for those who actually used said business' services or bought said business' goods, but also sad in general, because that means the market is down a competitor, and that can mean terrible things for an overall business environment. Such a thing has happened just recently as GameFly departed the online games distribution business, selling the property and related issues to AtGames Holding Ltd, according to reports from the company.

It's not all bad news, of course; those who are enjoying GameFly's digital distribution can continue to use the service until the transition is complete. Better, users will be able to continue playing purchased games by simply transferring account information to AtGames, who at last report was looking to “build upon an extensive product line-up” by carrying on with new releases.

Still, the loss of a competitor in the field is a sad one, and opens the field up for Steam to continue to assert dominance as far as digital distribution goes.

Kinect's Grand Return Comes With A Game

August 28, 2014

Now here's a smart idea from Microsoft, one that would have been even better had it not waited so long to put it into action. After de-bundling the Kinect from the Xbox One to help the device put on some steam in the sales department, Microsoft assured users—and developers—that the Kinect wasn't dead, but rather just being temporarily divorced. Now, the Kinect is making its triumphant return, and it's bringing a game along for the ride.

The separate Kinect will come in for $150, but it won't be coming alone. Gamers that buy in on the separate Kinect will get a free game: “Dance Central Spotlight.” There's no word as yet to just sell the Kinect on its own, without the game, but certainly having that game thrown in is a good inducement to get people interested.

Pop-Post Offers New Look At Gender in Video Games

August 26, 2014

Gender in video games is a hot topic these days. Between Anita Sarkeesian and the various reactions to her work to a panoply of other such discussions going on, the world of video gaming is rapidly changing. While formerly largely the domain of males who either didn't much care for or weren't too gifted at socialization, now, video gaming is becoming a lot more inclusive. That's changing a few things, and challenging a few long-held beliefs.

New Sony Firmware Update May Mean Big Things

August 25, 2014

The ongoing battle for console supremacy likely won't stop any time soon, but a new report suggests that Sony may have a trick up its sleeve that's likely to secure Sony's win in this go-round of the great console wars. It's not a new peripheral, it's not a new game. It's a piece of the firmware that could shake up multiplayer gaming as it's commonly known.

The firmware update in question seems to be related to Share Play, a gaming system that was promised back at the original PS4 introduction at E3. With Share Play, users get the opportunity to play games over PlayStation Network with friends, but without the need to actually own the game in question first.

Sony Has No Clue Why The PS4 Sold So Well

August 21, 2014

There's an old saying that, while failure is an excellent teacher, success has few lessons. While this isn't exactly the case—success often has lessons to teach for those who want to repeat it—sometimes the lessons of success are just a lot harder to find, and that's unexpectedly being learned by Sony's Shuhei Yoshida, who's feeling a “bit nervous” about Sony's recent success, and what kind of lessons this success has to teach.

Yoshida, in an interview with Eurogamer, found himself concerned that he couldn't quite get a handle on why the PlayStation 4 was selling as well as it was. PS4's results, Yoshida noted, had “...defied the conventional thinking.” As he elaborated, “Lots of people thought the dedicated game hardware might not be needed going forward, but still lots of people are very excited.” Indeed, somewhere around 10 million people are very excited, with the console having sold 10 million units. Indeed, this generation seems to be trending stronger than the previous, and that's proving unexpected for Sony. Worse, that's proving worrisome; Sony is concerned that it may ultimately exhaust its core customers.

Thankfully, the market research suggests that that may not be a problem; Sony appears to be getting customers who didn't own a PS3, including some that didn't own a Wii or an Xbox 360 either.

Sunset in Azeroth Redux: A Price Hike For U.K. Players

August 20, 2014

When I first heard about this particular news item, I genuinely gulped. Really, I swallowed hard. This was a strategy that smacked of desperation at its worst. Though I soon got the idea that this might not have been so bad after all, it still wasn't the kind of move that inspired confidence.

The Holodeck: Is It Next?

August 19, 2014

While we've all been staring, enrapt, at the Oculus Rift for some time now and thinking that, indeed, this has to be the future of gaming that we're staring at right here. It has to be! It's virtual reality! But even with virtual reality, there was one other field that we literally never dared to dream about, and that's holography.

So, Who Won Gamescom?

August 18, 2014

It's the question that launched a thousand discussions, and given how E3 went, and how the console wars in general have been faring so far, it was a question that largely had to be asked. Who “won” Gamescom? Who came out of the German event with the best public perception? Who's most likely to see positive benefit from this event?

Gamescom 2014: Sony, The Revived

August 14, 2014

Back in 2012—even in a hefty chunk of 2013—Sony was the also-ran of the gaming community. The releases never came quite as fast or as often, and Sony often wound up on the bad end of the conversation. But then E3 2013 hit, and Microsoft set it all briefly on fire. Sure, Microsoft turned around, and quickly, but by the the damage was done and Sony looked to emerge top dog of the early part of the console wars.

Gamescom 2014: Microsoft Shows Its Hand

August 13, 2014

It's easy to forget about Gamescom; after all, it's not E3, it has nothing to do with Penny Arcade, and CES is still almost five months out. But Cologne, Germany's big gaming event packs in the excitement in its own right, and it's bringing the major names out to play. But what came along with the big show? Well, Microsoft had some exciting offerings to put up, and for those expecting more in gaming out of one of the biggest names in console gaming, there's plenty of reason for excitement.

First, Microsoft brought along Remedy Entertainment, the guys who handled “Alan Wake,” one of my personal favorite horror-action titles of recent memory.

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