Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

Value-Added Services in the VoLTE World - Enterprises

From an enterprise value-added services perspective, voice conferencing could be a good one.  Enterprises still need to host conferences, so conferences that...

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Value-Added Services in the VoLTE World - Leveraging the Device

Looking at the subscriber from a different perspective, that is, one who is going to use the mobile device as an on-ramp...

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Value-Added Services in the VoLTE World - RCS

Mobile Value-Added Services (VAS) has historically meant any kind of service beyond voice where the service provider could charge an additional fee....

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You Can Get Fired for Choosing Dropbox: A True Story

An MSP is contacted by a publicly traded company looking for help managing their IT. When the MSP goes to the company...

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Open Source Software and NFV

Early this year, Dialogic commissioned STL Partners to find out more about how service providers view open source software in their networks.  I’ve...

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Research Firms Missed Again on UC

MarketsandMarkets states that the UCaaS market size is expected to grow from USD 17.35 Billion in 2016 to USD 28.69 Billion...

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End of Messaging?

Chetan Sharma has been discoursing on what he calls the “4th wave of mobile communications” for some time.  And I’ve commented on some...

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Pokemon Go's Fate Sagging? Mixed Signs Suggest a Possibility

September 21, 2016

Pokemon Go, for the last few weeks, has been a cultural phenomenon that's had a hand in everything from increased exercise to armed robbery. Though it hasn't been around that long, it's already showing some unexpected signs of slowdown, yet at the same time, it may be making some plans to nip that loss in the bud.

The biggest sign of potential trouble ahead is that, for the first time in several weeks since its launch, Pokemon Go is no longer the number one highest grossing app in the iOS App Store, having lost that slot to Clash Royale. Reports suggest that Clash Royale recently got a new load of cards in, and that could have drawn a lot more interest in the game.

This could be a bad sign for Pokemon Go, but by like token, it could be just a sign that the competition is revitalizing itself, something that Pokemon Go really hasn't done of late.



I've Changed My Mind About Remasters

September 20, 2016

It wasn't so long ago when I was railing against remasters as being a bad value in gaming, and though I'm still not sold on the notion of paying again for a game I already paid for once, I discovered a couple things that are worth pointing out. Maybe remasters aren't such a bad idea, and here's why.

The biggest thing I missed was sheer nostalgia value. This is odd for me because I normally value nostalgia and routinely enjoy reminiscence. So when I tried to get a handle on the value by buying Dead Island Definitive Edition--which just came with Dead Island, and not Dead Island: Riptide or Dead Island: Retro Rampage--and playing it, I discovered that I missed this game, despite having not played it in years.

I'm Not Happy About All The Remasters

September 14, 2016

Recently, a trend seems to have developed that I'm not happy about. There have been many exciting games released lately, but some of the games are a little familiar. A little too familiar, in fact, and it's kicked off a trend that's left me more than a little dismayed. It's the trend of remastered games, and while it's not a bad thing, it's not exactly being executed well.

Recently, the story has been clear.

Razer Plots a Serious Expansion Effort

September 13, 2016

Exciting news for those who follow the Razer line of PC gaming peripherals; we already know that Razer makes some of the best keyboards and computer mice and similar materials. Razer isn't going to rest on its reputation so far, however, and plans to lay out $30 million to go hunting for the best new equipment makers to help keep itself on top.

While this isn't Razer's first funding venture--it's been seen previously as part of the OSVR Fund for virtual reality games that will comfortably work on a number of different platforms--this new effort known as zVentures focuses on not only virtual reality, but also robotics, Android games, big data projects, the Internet of Things, and more. It's spreading its wings wide, offering support to several firms within each field, and it's put a little something extra into its most recent line to help build on the field.

Min-Liang Tan, Razer's chief executive and cofounder, commented "Razer has a long history of supporting partners, third-party product and business development. The cumulative benefit of those initiatives over the past decade has been very positive and significant.



Microsoft Takes Stabs at Sony Practices, Future Models

September 12, 2016

Microsoft has been on the attack of late in the console wars, and running down the events of the last couple weeks suggests that Microsoft may be planning a way to take back its top slot from the drubbing it took over the last few years against Sony.

First, Microsoft scored big for Fallout 4 fans when it was revealed that Fallout 4 mods were never actually coming to Sony. Meanwhile, Xbox One has offered access to mods on Fallout 4 since May, and a summer full of mods has meant a hit on Sony. Making hay while the sun shines, Microsoft has been calling attention to this particular fact for some time. Sony, meanwhile, seems to be keeping comparatively mum as of the time of this writing.

Second, unexpected new sales data hit and revealed that Microsoft had outsold Sony in the United States over the last two months, and Microsoft is likewise taking this ball and running with it. Microsoft is even taking the opportunity to point out how the Xbox One S will have features that the PlayStation 4 Pro won't boast, and that's even before the issue of Project Scorpio gets involved.

While this isn't exactly bad news for Microsoft--it's been behind for some time now--it might be selling just a little too hard. Microsoft is already gaining ground against Sony, and if it crows too loudly about its own skill and success, it may well lose some of that footing down the line.





Coming Soon: The 2016 Game Awards

September 7, 2016

Good news, folks; those looking forward to the Game Awards and the new game trailers that inevitably follow may now rest a bit easier knowing that the days of our wait have been numbered. The show goes live December 1, and we'll bring all the joy into play soon enough.

Those who remember last year's Game Awards know that we got plenty of exciting news. We got looks at Psychonauts 2, Far Cry Primal, Shadow Complex Remastered, and plenty of other titles of games both released and not yet so. Thus, this year is unlikely to prove different, and since so many games are eager to land an award at the event, there's every reason to bring a trailer to the Game Awards to get that little extra attention.

The Game Awards aren't the only awards show in town, of course; there's also the Game Developers Choice Awards and the DICE Awards, as well as major shows like Gamescom, PAX and E3.



Trouble Afoot for VR? Steam Adoption Slows Drastically.

September 6, 2016

We all knew that virtual reality was sort of in its early days, and that, the farther along we went, the more users would come into the virtual reality fold. The problem, however, comes from the realization that new users in VR aren't showing up the way may were expecting, and some were hoping for.

The newest numbers suggest that new HTC Vive owners are up only 0.3 percent for July, and absolutely nothing for August. That's virtually no growth in the space of two months, and not exactly encouraging numbers. Oculus Rift ownership fared little better, up just 0.1 percent more than HTC Vive's numbers, adding that extra tenth of a percent in August during the Vive's flat month.

Grand total, so far, just 0.18 percent of Steam's user base owns a Vive, and even less--0.10 percent--own an Oculus Rift. That's not exactly encouraging, and if these signs continue unaltered, that's going to represent some significant problems going forward in terms of getting developers interested in this market and in developing software for it.



We're Going to Nuka World!

August 31, 2016

So after a nearly five gigabyte download, the installation of the final downloadable content (DLC) pack for Fallout 4, Nuka World, was in place. Now, join me on an exciting trip to the greatest amusement park the Commonwealth--and most of what's left of the country--has ever seen!

In going to Nuka World, I prepared as best I could, packing a handful of weapons and several thousand rounds of ammunition. Hoping to be a contrarian cuss, I tricked out the Vim power armor found at the Vim plant in Far Harbor. A T-51, it wasn't as good as my tricked-out X-01 armor, but it had that Vim paintjob that I was hoping would incense the locals so gravely that they'd demand my death in a firefight.

Is It Time for eSports to Hit the Olympics?

August 30, 2016

When the Rio Olympics finally came to a close, a little something unexpected happened that might have been better suited to a video game convention. Japan's own Prime Minister, Shinzo Abe, emerged from a familiar-style pipe, dressed as a certain iconic plumber, an Italian gent by the name of Mario. Abe then closed with an open invitation to Japan to see the next Olympic games--set for Tokyo in 2020--and that got some wondering. Specifically, whether or not eSports should be part of the Olympic games.

Virtual Reality Translates to Actual Reality With the Dexmo Exoskeleton

August 29, 2016

One of the great problems with VR these days is trying to beat the suspension of disbelief problem. Making the objects perceived in the camera view actually look and feel real is a tough challenge, one that's sometimes addressed with haptic feedback devices. Dexta Robotics, meanwhile, has a noteworthy new concept to try in the Dexmo Exoskeleton glove system.

The Dexmo Exoskeleton effectively works as a simulator of touch by providing resistance to one's fingers according to what's being touched. A soft object will have more give, and a harder object will have much less, thus allowing for a reasonable approximation of whatever is in the virtual hand.

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