Steve Anderson : End Game
Steve Anderson
The Video Store Guy
| The video game industry has gone from a mole hill to a mountain in no time flat, Chris DiMarco is your Sherpa as you endeavor to scale Mount “Everquest”

ITEXPO Anaheim 2015 Video Interviews Part 1

Thanks to all of you who came out to ITEXPO... The event kicked off well and we are looking forward to the...

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OpenWorld and NFV

I will be speaking at Oracle OpenWorld on October 26 on the topic of NFV.  Oracle wants the panel to be about...

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The Cable Triumverate

At a master agency, Microcorp One-on-One, the Cable 3 Sisters gave a presentation together. They have been sharing booth space for...

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GENBAND's KandyMobile comes to NYC

GENBAND's Kandy communications Platform-as-a-Service solution recently celebrated its one-year anniversary by bringing its KandyMobile vehicle to popular nightclub, LIGHTBOX in New York...

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Will You Be in Anaheim Next Week?

Sunday I make a stop in Atlanta for a few hours for Microcorp's One on One annual event.Then I jet to...

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Location-Based Accuracy

I’ve written about e911 before, most recently in July where the concept revolved around the role of media servers with e911 and...

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Where Do Telcos Go From Here: IoT WebRTC SIP DID NFV

I started my research today watching videos and reading blogs about the biggest worries of telecoms and thinking back on 1000s of...

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Getting Motion Sick From VR Games? It's The Software, Says Designer

October 8, 2015

Many of us have felt that familiar queasy feeling from first person shooters, particularly those that spend a lot of time rushing through cramped corridors. Indeed, for some, it makes virtual reality highly inaccessible, rendering what should be an amazing experience into a blurry, nauseating mess. But word from Valve writer / designer Chet Faliszek is that, those who do find themselves nauseated by the experience should look at the software, rather than the hardware.

Faliszek had a rather profane opinion of the idea that it's the hardware--the actual VR headsets--causing the seasickness, noting that the hardware has matured since its earliest days, and is now no longer the cause. Faliszek actually went so far as to say that, should a user get sick from a VR experience, that user should immediately call the software developer out on it, saying "As consumers and people in the community, hold developers to it.

Good News for Star Wars: Battlefront Players

October 6, 2015

Sometimes good news for gamers can be in short supply. Some of the best news doesn't hit, delays show up, and sometimes there's nothing at all about your most anticipated titles for weeks, or even months. But sometimes the news is quite good, and today we found that out firsthand with news about "Star Wars: Battlefront."

First off, the word about credits in the game has been clarified thanks to Niklas Fegraeus, who serves as Battlefront's design director. The credits are, at last report, earned based on gameplay, with completed challenges offering up available options for further play within the game proper.

PlayStation VR Pricing Drops, Sort Of

October 5, 2015

It's easily one of the biggest developments around, and the word about the PlayStation VR headset is enough to keep anyone's attention focused. But now, word from PlayStation president Andrew House suggests just how pricey the PlayStation VR will be when it emerges, and the news is a mixed bag at best.

Word from House about the PlayStation VR--formerly known as Project Morpheus--comes with good news and bad news. The good news is that the platform will have over 10 titles ready to go at launch, so gamers will have no shortage of potential virtual reality experiences ready to go. Good news?

Is This the End of the Console Era?

September 30, 2015

Recent word from no less than Michael Pachter, a familiar name in the video game analysis sector, suggests that maybe the console audience has reached its peak, and this is about the top of the market for the console field as we know it.

This is a strange concept, and all the more puzzling given reports that the PS4 and the Xbox One have both outpaced current predecessors, Pachter, while at DICE Europe, made the unexpected remark that "the console installed base is about as big as it's ever going to get." Pachter then ran down the numbers, noting that the Wii U had catastrophic drops against the Wii, while the PlayStation 4 and Xbox One were running about the same, with the PlayStation 4 beating the Xbox One by a comparatively narrow margin. But that's where Pachter thinks things will change. Essentially, Pachter believes that console games don't require a console.

Is Konami Out of the Gaming Hunt?

September 29, 2015

Some rather shocking new rumors recently emerged from the Konami gaming machine, and for those who liked Metal Gear Solid and Silent Hill and the like, the news is not good at all. Current rumors suggest that this triple-A gaming studio has no major projects in the pipeline following one big release to come.

Basically, if reports of Konami's upcoming schedule are to be believed, the company has just one major game in development: Pro Evolution Soccer. The reports further suggest that Konami is rapidly working on Metal Gear Online, but after that and Pro Evolution Soccer, there's not much going on. Worse, a tweet from Konami composer Rika Muranaka, who previously worked on Castlevania and Metal Gear Solid games, suggests that Muranaka's looking for new work.

Five New Xbox Bundles: Is Microsoft Hoping Lightning Strikes Twice?

September 28, 2015

So some of the biggest news last week was the revelation that there would be fully five new Xbox One bundles coming out for the holiday shopping season. That's awesome, really it is...but if it seems familiar, that's because it should. But considering how well it worked last year, the question is, will it work again, and is that what Microsoft is hoping will happen?

Several bundles are set to emerge over the course of last week--the first of which came out earlier today and is heavy on the "Tomb Raider" at last report--and bring with them the opportunity to own both system and game in one handy package. This is a great bargain, of course, and for those who don't already have the system, or just want to add a second system--or even third--into their lives, it's a fine opportunity to do that.

Nintendo Takes a New President to "Strengthen the Company"

September 23, 2015

It's been just over two months since the death of Satoru Iwata, and now, word has emerged that the white smoke has gone up on a new president for Nintendo, so to speak. The new president of Nintendo is Tatsumi Kimishima, and Kimishima takes charge of a reorganized Nintendo.

The company launched its reorganization in a bid to "strengthen and enhance the management structure of the company," and thanks to that move, Kimishima will represent the fifth president Nintendo has ever known. Kimishima comes from the Japanese banking industry, where he spent 27 years before making the jump to video games in December 2000. He then become chief financial officer of The Pokemon Company, and was actually president of Nintendo of America in January 2002.

A Fallout 4 Surprise, in Short Form

September 22, 2015

So while pretty much everything so far has been talked to death and beyond ahead of the release of Fallout 4, I think I may have struck on one particularly unusual point that not many other people have talked about so far. We're going into some very strange territory here, mostly first-person experiences, so brace yourself. Here there be dragons.

Not so long ago--in fact, not nearly as long ago as I'd like it to have been--I put in my preorder for the download of Fallout 4, with the ever-present caveat that the game could be downloaded in advance, but not played before midnight on November 10, its intended release date.

Rational enough, so I launch the download and figure I'm in for a wait.

Upcoming Update to Bolster Xbox One Speed

September 21, 2015

New word out of Microsoft suggests that some parts of the Xbox One experience are set to make some big strides thanks to an upcoming system update due to hit this November. Indeed, word from Mike Ybarra, who handles engineering at Microsoft's Xbox division, says that some parts of the whole thing will be 50 percent faster than they were this way.

While on an appearance of Major Nelson Radio, Ybarra noted that load times were particularly set for gains, though just which load times were affected by the change weren't mentioned. Ybarra did note that there would likely be a "new level of speed and responsiveness" brought into play, and the features to follow would be "popular gaming features."

It's not just a speed boost set to come, either; starting in November, the new Xbox One Experience will bring along with it backwards compatibility with Xbox 360 titles, as well as improvements to the Guide, the Home page, the Community page, and improved "accessibility" features that will get announced later one in more detail.

Ybarra also went on to talk about Windows 10 and its integration with Xbox One to follow. It's proving to be a bit more difficult than some expected, getting to the point where a specialized version needed built known as OneCore. But when it's complete, Ybarra noted, it would end up bringing a lot of new efficiency to the package.

Sure, performance upgrades are great, and that's good news.

Will The 2015 Holiday Season Be Good to Microsoft?

September 16, 2015

It's no secret that Microsoft has been behind--way behind--in terms of device sales against rival Sony. A disastrous E3 right before the systems launched left a bad taste in a great many mouths out there, and that left Microsoft struggling to come back. The newest word from the NPD Group turned out to be another blow to Microsoft's ambitions, but there may be a turnaround afoot.

Yes, the PlayStation 4 was still top of the heap for August sales, and that joins a litany of victories for Sony over Microsoft. However, there's a point worth noting that suggests a possible turn ahead.

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